local max,rnd=math.max,math.random return{ name={ "生存", "生存", "Survivor", }, level={ "困难", "困难", "HARD", }, info={ "你能存活多久?", "你能存活多久?", "Survive Longer!", }, color=color.magenta, env={ drop=30,lock=45, freshLimit=10, task=function(P) if not(P.control and scene.cur=="play")then return end P.modeData.counter=P.modeData.counter+1 if P.modeData.counter>=max(60,180-2*P.modeData.event)and P.atkBuffer.sum<15 then P.atkBuffer[#P.atkBuffer+1]= P.modeData.event%3<2 and {pos=rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1} or {pos=rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2} local R=(P.modeData.event%3<2 and 1 or 3) P.atkBuffer.sum=P.atkBuffer.sum+R P.stat.recv=P.stat.recv+R if P.modeData.event==60 then P:showText(text.maxspeed,0,-140,100,"appear",.6)end P.modeData.counter=0 P.modeData.event=P.modeData.event+1 end end, bg="glow",bgm="newera", }, pauseLimit=true, load=function() newPlayer(1,340,15) end, mesDisp=function(P,dx,dy) setFont(65) mStr(P.modeData.event,-81,310) mDraw(drawableText.wave,-81,375) end, score=function(P)return{P.modeData.event,P.stat.time}end, scoreDisp=function(D)return D[1].." Waves "..toTime(D[2])end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=90 and 5 or W>=60 and 4 or W>=45 and 3 or W>=30 and 2 or W>=15 and 1 or W>=5 and 0 end, }