local max,rnd=math.max,math.random return{ name={ "挖掘", "挖掘", "Dig", }, level={ "极限", "极限", "ULTIMATE", }, info={ "挖掘练习", "挖掘练习", "Downstack!", }, color=color.lightYellow, env={ drop=10,lock=30, freshLimit=15, task=function(P) if not(P.control and scene.cur=="play")then return end local D=P.modeData D.counter=D.counter+1 if D.counter>=max(30,80-.3*D.event)then P:garbageRise(11+D.event%3,1,rnd(10)) D.counter=0 D.event=D.event+1 end end, bg="game2",bgm="secret7th", }, pauseLimit=true, load=function() newPlayer(1,340,15) end, mesDisp=function(P,dx,dy) setFont(65) mStr(P.modeData.event,-81,310) mDraw(drawableText.wave,-81,375) end, score=function(P)return{P.modeData.event,P.stat.row}end, scoreDisp=function(D)return D[1].." Waves "..D[2].." Lines"end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=150 and 5 or W>=110 and 4 or W>=80 and 3 or W>=50 and 2 or W>=20 and 1 or P.stat.row>=5 and 0 end, }