local function update_round(P) if #players.alive>1 then P.control=false local ID=P.id repeat ID=ID+1 if not players[ID]then ID=1 end until players[ID].alive or ID==P.id players[ID].control=true end end return{ color=color.red, env={ drop=1e99,lock=1e99, oncehold=false, dropPiece=update_round, bg="rainbow",bgm="push", }, load=function() PLY.newPlayer(1,340,15) PLY.newAIPlayer(2,965,360,.5,AITemplate("CC",10,3,true,16260)) game.garbageSpeed=1e99 end, mesDisp=function(P,dx,dy) end, score=function(P)return{P.stat.piece,P.stat.time}end, scoreDisp=function(D)return D[1].." Pieces "..toTime(D[2])end, comp=function(a,b)return a[1]