local ROOMENV=ROOMENV local roomName=WIDGET.newText{name="roomName",x=40,y=150,align='L'} local roomNameBox=WIDGET.newInputBox{name="roomNameBox",x=40,y=200,w=640,h=60} local description=WIDGET.newText{name="roomDescription",x=700,y=50,align='L'} local descriptionBox=WIDGET.newInputBox{name="descriptionBox",x=700,y=100,w=550,h=160,font=25} local sList={ visible={"show","easy","slow","medium","fast","none"}, freshLimit={0,1,2,4,6,8,10,12,15,30,1e99}, life={0,1,2,3,5,10,15,26,42,87,500}, pushSpeed={1,2,3,5,15}, fieldH={1,2,3,4,6,8,10,15,20,30,50,100}, heightLimit={2,3,4,6,8,10,15,20,30,40,70,100,150,200,1e99}, bufferLimit={4,6,10,15,20,40,100,1e99}, drop={0,.125,.25,.5,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99}, lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99}, wait={0,1,2,3,4,5,6,7,8,10,15,20,30,60}, fall={0,1,2,3,4,5,6,7,8,10,15,20,30,60}, } local scene={} local function createRoom() local roomname=STRING.trim(roomNameBox.value) if #roomname==0 then roomname=(USERS.getUsername(USER.uid)or"Anonymous").."'s room"end NET.createRoom( roomname, descriptionBox.value, ROOMENV.capacity,"normal",ROOMENV ) end function scene.sceneInit() sure=0 destroyPlayers() BG.set(ROOMENV.bg) BGM.play(ROOMENV.bgm) end function scene.sceneBack() BGM.play() end function scene.keyDown(k) if k=="return"then createRoom() elseif k=="escape"then SCN.back() else WIDGET.keyPressed(k) end end scene.widgetScrollHeight=400 scene.widgetList={ WIDGET.newText{name="title",x=40,y=15,font=70,align='L'}, --Room name roomName, roomNameBox, description, descriptionBox, --Selectors WIDGET.newSelector{name="life", x=170,y=370,w=260,color='R',list=sList.life, disp=ROOMval("life"), code=ROOMsto("life")}, WIDGET.newSelector{name="pushSpeed", x=170,y=520,w=260,color='V',list=sList.pushSpeed, disp=ROOMval("pushSpeed"), code=ROOMsto("pushSpeed")}, WIDGET.newSelector{name="garbageSpeed", x=170,y=600,w=260,color='V',list=sList.pushSpeed, disp=ROOMval("garbageSpeed"),code=ROOMsto("garbageSpeed")}, WIDGET.newSelector{name="visible", x=170,y=710,w=260,color='lB',list=sList.visible, disp=ROOMval("visible"), code=ROOMsto("visible")}, WIDGET.newSelector{name="freshLimit", x=170,y=790,w=260,color='lB',list=sList.freshLimit, disp=ROOMval("freshLimit"), code=ROOMsto("freshLimit")}, WIDGET.newSelector{name="fieldH", x=450,y=600,w=260,color='N',list=sList.fieldH, disp=ROOMval("fieldH"), code=ROOMsto("fieldH")}, WIDGET.newSelector{name="heightLimit", x=450,y=710,w=260,color='S',list=sList.heightLimit, disp=ROOMval("heightLimit"),code=ROOMsto("heightLimit")}, WIDGET.newSelector{name="bufferLimit", x=450,y=790,w=260,color='B',list=sList.bufferLimit, disp=ROOMval("bufferLimit"),code=ROOMsto("bufferLimit")}, WIDGET.newSelector{name="drop",x=730,y=330,w=260,color='O',list=sList.drop,disp=ROOMval("drop"),code=ROOMsto("drop")}, WIDGET.newSelector{name="lock",x=730,y=410,w=260,color='O',list=sList.lock,disp=ROOMval("lock"),code=ROOMsto("lock")}, WIDGET.newSelector{name="wait",x=730,y=520,w=260,color='G',list=sList.wait,disp=ROOMval("wait"),code=ROOMsto("wait")}, WIDGET.newSelector{name="fall",x=730,y=600,w=260,color='G',list=sList.fall,disp=ROOMval("fall"),code=ROOMsto("fall")}, --Capcity & Create & Back WIDGET.newSelector{name="capacity", x=1070,y=330,w=310,color='lY',list={2,3,4,5,7,10,17,31,49,99},disp=ROOMval("capacity"), code=function(i) if USER.uid<100 or i<=10 then ROOMENV.capacity=i WIDGET.active.capacity.color=COLOR.lY else LOG.print("没有权限 Permission Denied",'warn') WIDGET.active.capacity.color=COLOR.R end end}, WIDGET.newButton{name="create", x=1070,y=480,w=310,h=140,color='lN',font=40,code=pressKey"return"}, WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene}, --Special rules WIDGET.newSwitch{name="ospin", x=830, y=750,disp=ROOMval("ospin"), code=ROOMrev("ospin")}, WIDGET.newSwitch{name="fineKill", x=830, y=840,disp=ROOMval("fineKill"), code=ROOMrev("fineKill")}, WIDGET.newSwitch{name="b2bKill", x=830, y=930,disp=ROOMval("b2bKill"), code=ROOMrev("b2bKill")}, WIDGET.newSwitch{name="easyFresh", x=1170, y=750,disp=ROOMval("easyFresh"),code=ROOMrev("easyFresh")}, WIDGET.newSwitch{name="deepDrop", x=1170, y=840,disp=ROOMval("deepDrop"), code=ROOMrev("deepDrop")}, WIDGET.newSwitch{name="bone", x=1170, y=930,disp=ROOMval("bone"), code=ROOMrev("bone")}, --Next & Hold WIDGET.newSlider{name="nextCount", x=120,y=940,w=200,unit=6, disp=ROOMval("nextCount"),code=ROOMsto("nextCount")}, WIDGET.newSlider{name="holdCount", x=120,y=1030,w=200,unit=6, disp=ROOMval("holdCount"),code=ROOMsto("holdCount")}, WIDGET.newSwitch{name="infHold", x=560,y=940, disp=ROOMval("infHold"),code=ROOMrev("infHold"),hideF=function()return ROOMENV.holdCount==0 end}, WIDGET.newSwitch{name="phyHold", x=560,y=1030, disp=ROOMval("phyHold"),code=ROOMrev("phyHold"),hideF=function()return ROOMENV.holdCount==0 end}, --BG & BGM WIDGET.newSelector{name="bg", x=840, y=1030,w=250,color='Y',list=BG.getList(),disp=ROOMval("bg"),code=function(i)ROOMENV.bg=i BG.set(i)end}, WIDGET.newSelector{name="bgm", x=1120, y=1030,w=250,color='Y',list=BGM.getList(),disp=ROOMval("bgm"),code=function(i)ROOMENV.bgm=i BGM.play(i)end}, } return scene