local rnd,min=math.random,math.min local rem=table.remove local function check_c4w(P) if P.lastPiece.row>0 then for _=1,#P.clearedRow do P.field[#P.field+1]=FREEROW.get(20) P.visTime[#P.visTime+1]=FREEROW.get(20) for i=4,7 do P.field[#P.field][i]=0 end end if P.combo>P.modeData.point then P.modeData.point=P.combo end if P.stat.row>=100 then P:win("finish") end end end return{ color=COLOR.green, env={ drop=30,lock=60,infHold=true, dropPiece=check_c4w, freshLimit=15,ospin=false, bg="rgb",bgm="oxygen", }, pauseLimit=true, load=function() PLY.newPlayer(1) local P=PLAYERS[1] local F=P.field for i=1,24 do F[i]=FREEROW.get(20) P.visTime[i]=FREEROW.get(20) for x=4,7 do F[i][x]=0 end end if rnd()<.6 then local initCell={11,14,12,13,21,24} for _=1,3 do _=rem(initCell,rnd(#initCell)) F[math.floor(_/10)][3+_%10]=20 end else local initCell={11,12,13,14,21,22,23,24} rem(initCell,rnd(5,8)) rem(initCell,rnd(1,4)) for _=1,6 do _=rem(initCell,rnd(#initCell)) F[math.floor(_/10)][3+_%10]=20 end end end, mesDisp=function(P) setFont(45) mStr(P.combo,69,310) mStr(P.modeData.point,69,400) mText(drawableText.combo,69,358) mText(drawableText.maxcmb,69,450) end, score=function(P)return{min(P.modeData.point,100),P.stat.frame/60}end, scoreDisp=function(D)return D[1].." Combo "..toTime(D[2])end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=60 and 2 or L>=30 and 1 or L>=10 and 0 end end, }