return{ task=function(P) P.modeData.target=10 end, dropPiece=function(P) local D=P.modeData if P.stat.row>=D.target then D.target=D.target+10 if D.target==110 then P.gameEnv.drop,P.gameEnv.lock=2,2 SFX.play('blip_1') elseif D.target==200 then P.gameEnv.drop,P.gameEnv.lock=1,1 SFX.play('blip_1') else SFX.play('reach') end end end, }