local gc=love.graphics local gc_translate=gc.translate local gc_setColor,gc_setLineWidth=gc.setColor,gc.setLineWidth local gc_draw,gc_line=gc.draw,gc.line local gc_print=gc.print local int,sin=math.floor,math.sin local mStr=GC.mStr local scene={} local form--Form of clear & spins local item--Detail datas function scene.sceneInit() BG.set() local S=STAT local X1,X2,Y1,Y2={0,0,0,0},{0,0,0,0},{},{} for i=1,7 do local s,c=S.spin[i],S.clear[i] Y1[i]=s[1]+s[2]+s[3]+s[4] Y2[i]=c[1]+c[2]+c[3]+c[4] for j=1,4 do X1[j]=X1[j]+s[j] X2[j]=X2[j]+c[j] end end form={ A1=S.spin,A2=S.clear, X1=X1,X2=X2, Y1=Y1,Y2=Y2, } item={ S.run, S.game, STRING.time(S.time), S.key.." "..S.rotate.." "..S.hold, S.piece.." "..S.row.." "..int(S.atk), S.recv.." "..S.off.." "..S.pend, S.dig.." "..int(S.digatk), ("%.2f %.2f"):format(S.atk/S.row,S.digatk/S.dig), S.b2b.." "..S.b3b, S.pc.." "..S.hpc, ("%d/%.2f%%"):format(S.extraPiece,S.finesseRate*20/S.piece), } for i=1,11 do item[i]=text.stat[i].."\t"..item[i] end end function scene.mouseDown(x,y) if x>35 and y>515 and x<490 and y<705 then loadGame('sprintMD',true) end end scene.touchDown=scene.mouseDown function scene.keyDown(key) if key=="escape"then SCN.back() elseif love.keyboard.isDown("m")and love.keyboard.isDown("d")then loadGame('sprintMD',true) end end local spinChars={ CHAR.icon.num0InSpin, CHAR.icon.num1InSpin, CHAR.icon.num2InSpin, CHAR.icon.num3InSpin, } function scene.draw() local t=TIME() gc_draw(TEXTURE.title,260,615,.2+.04*sin(t*3),.4,nil,580,118) gc_setColor(COLOR.Z) setFont(20) for i=1,11 do gc_print(item[i],760,40*i+10) end local A,B=form.A1,form.A2 gc_translate(60,80) gc_setLineWidth(2) gc.rectangle('line',0,0,560,160,5) gc.rectangle('line',0,240,560,160,5) for x=1,6 do x=80*x gc_line(x,0,x,160) gc_line(x,240,x,400) end for y=1,3 do gc_line(0,40*y,560,40*y) gc_line(0,240+40*y,560,240+40*y) end for x=1,7 do gc_setColor(BLOCK_COLORS[SETTING.skin[x]]) setFont(70) mStr(BLOCK_CHARS[x],80*x-40,-70) mStr(BLOCK_CHARS[x],80*x-40,170) setFont(25) for y=1,4 do mStr(A[x][y],80*x-40,-37+40*y) mStr(B[x][y],80*x-40,203+40*y) end mStr(form.Y1[x],80*x-40,163) mStr(form.Y2[x],80*x-40,403) end A,B=form.X1,form.X2 for y=1,4 do gc_setColor(COLOR.Z) gc_print(spinChars[y],-33,-37+40*y) gc_print(y,-28,203+40*y) gc_setColor(COLOR.H) mStr(A[y],612,-37+40*y) mStr(B[y],612,203+40*y) end gc_translate(-60,-80) end scene.widgetList={ WIDGET.newButton{name='path',x=820,y=540,w=250,h=80,font=25, code=function() if SYSTEM=="Windows"or SYSTEM=="Linux"then love.system.openURL(SAVEDIR) else MES.new('info',SAVEDIR) end end }, WIDGET.newButton{name='save',x=820,y=640,w=250,h=80,font=25,code=goScene'savedata'}, WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, } return scene