return{ mesDisp=function(P) setFont(55) local r=40-P.stat.row if r<0 then r=0 end mStr(r,63,265) PLY.draw.drawTargetLine(P,r) end, task=function(P) YIELD() while true do for _=1,P.holeRND:random(40,200)do YIELD()end local r=P.holeRND:random(7) if r==1 then if P.cur and not P:ifoverlap(P.cur.bk,P.curX-1,P.curY)then P:createMoveFX('left') P.curX=P.curX-1 P:freshBlock('move') end elseif r==2 then if P.cur and not P:ifoverlap(P.cur.bk,P.curX-1,P.curY)then P:createMoveFX('left') P.curX=P.curX-1 P:freshBlock('move') end elseif r==3 then P:act_rotRight() elseif r==4 then P:act_rotLeft() elseif r==5 then P:act_rot180() elseif r==6 then P:act_hardDrop() elseif r==7 then P:act_hold() end end end, dropPiece=function(P) if P.stat.row>=40 then P:win('finish') end end }