extern float t,w,h; vec4 effect(vec4 color,Image tex,vec2 tex_coords,vec2 scr_coords){ float x=scr_coords.x/w; float y=scr_coords.y/h; return vec4( .8-y*.7+.2*sin(t/6.26), .2+y*.5+.15*sin(t/4.), .2+x*.6-.1*sin(t/2.83), .4 ); }