local gc=love.graphics local function check_tsd(P) local C=P.lastPiece if C.row>0 then if C.id==5 and C.row==2 and C.spin then if TABLE.find(P.modeData.history,C.centX)then P:showText("STACK",0,-140,40,'flicker',.3) P:lose() else P.modeData.tsd=P.modeData.tsd+1 table.insert(P.modeData.history,1,C.centX) P.modeData.history[5]=nil end else P:lose() end end end return{ color=COLOR.lYellow, env={ drop=60,lock=60, freshLimit=15, dropPiece=check_tsd, task=function(P)P.modeData.history={}end, ospin=false, bg='matrix',bgm='vapor', }, mesDisp=function(P) setFont(60) mStr(P.modeData.tsd,63,250) mText(drawableText.tsd,63,315) PLY.draw.applyField(P) local L=P.modeData.history for i=1,#L do gc.setColor(1,.5,.5,.3-i*.05) gc.rectangle('fill',30*L[i]-30,0,30,600) end PLY.draw.cancelField(P) end, score=function(P)return{P.modeData.tsd,P.stat.time}end, scoreDisp=function(D)return D[1].."TSD "..STRING.time(D[2])end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=20 and 5 or T>=18 and 4 or T>=16 and 3 or T>=13 and 2 or T>=10 and 1 or T>=4 and 0 end, }