local gc=love.graphics local function check_tsd(P) local C=P.lastPiece if C.row>0 then if C.id==5 and C.row==2 and C.spin then local L=P.modeData.history if L[1]==C.centX and L[1]==L[2]and L[1]==L[3]then P:showText("STACK",0,-140,40,'flicker',.3) P:lose() else P.modeData.tsd=P.modeData.tsd+1 table.insert(L,1,C.centX) L[4]=nil end else P:lose() end end end return{ color=COLOR.magenta, env={ drop=30,lock=60, freshLimit=15, dropPiece=check_tsd, task=function(P)P.modeData.history={}end, ospin=false, bg='matrix',bgm='vapor', }, mesDisp=function(P) setFont(60) mStr(P.modeData.tsd,63,250) mText(drawableText.tsd,63,315) local L=P.modeData.history if L[1]and L[1]==L[2]and L[1]==L[3]then PLY.draw.applyField(P) gc.setColor(1,.5,.5,.2) gc.rectangle('fill',30*L[1]-30,0,30,600) PLY.draw.cancelField(P) end end, score=function(P)return{P.modeData.tsd,P.stat.time}end, scoreDisp=function(D)return D[1].."TSD "..STRING.time(D[2])end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=20 and 5 or T>=18 and 4 or T>=15 and 3 or T>=11 and 2 or T>=7 and 1 or T>=3 and 0 end, }