local gc=love.graphics local function selectTarget(P) if SETTING.swap then for i=1,#P.keyPressing do if P.keyPressing[i]then P.keyPressing[i]=false end end P.keyPressing[9]=true else P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode) P.swappingAtkMode=30 end end return{ color=COLOR.cyan, env={ drop=60,lock=60, fall=20, royaleMode=true, fkey1=selectTarget, garbageSpeed=.3, pushSpeed=2, freshLimit=15, bg='rainbow',bgm='sugar fairy', }, load=function() ROYALEDATA.powerUp={2,6,14,30} ROYALEDATA.stage={75,50,35,20,10} PLY.newPlayer(1) local L={}for i=1,100 do L[i]=true end local t=CC and 4 or 0 while t>0 do local r=math.random(2,99) if L[r]then L[r],t=false,t-1 end end local n=2 for _=1,7 do for _=1,7 do if L[n]then PLY.newAIPlayer(n,AIBUILDER('9S',math.random(4,6)),true) else PLY.newAIPlayer(n,AIBUILDER('CC',math.random(2,4),2,true,20000),true) end n=n+1 end end for _=15,21 do for _=1,7 do if L[n]then PLY.newAIPlayer(n,AIBUILDER('9S',math.random(4,5)),true) else PLY.newAIPlayer(n,AIBUILDER('CC',math.random(3,5),2,true,20000),true) end n=n+1 end end end, mesDisp=function(P) PLY.draw.drawRoyaleInfo(P) end, score=function(P)return{P.modeData.place,P.modeData.ko}end, scoreDisp=function(D)return"NO."..D[1].." KO:"..D[2]end, comp=function(a,b)return a[1]b[2]end, getRank=function(P) local R=P.modeData.place return R==1 and 5 or R<=3 and 4 or R<=6 and 3 or R<=10 and 2 or R<=20 and 1 or R<=90 and 0 end, }