local gc=love.graphics local function selectTarget(P) if SETTING.swap then for i=1,#P.keyPressing do if P.keyPressing[i]then P.keyPressing[i]=false end end P.keyPressing[9]=true else P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode) P.swappingAtkMode=30 end end return{ color=COLOR.lYellow, env={ drop=15,lock=60, fall=20, royaleMode=true, fkey1=selectTarget, garbageSpeed=.3, pushSpeed=2, freshLimit=15, bg='rainbow',bgm='magicblock', }, load=function() ROYALEDATA.powerUp={2,5,10,20} ROYALEDATA.stage={30,20,15,10,5} PLY.newPlayer(1) local L={}for i=1,49 do L[i]=true end local t=CC and 6 or 0 while t>0 do local r=math.random(2,49) if L[r]then L[r],t=false,t-1 end end local n=2 for _=1,4 do for _=1,6 do if L[n]then PLY.newAIPlayer(n,AIBUILDER('9S',math.random(8,10)),true) else PLY.newAIPlayer(n,AIBUILDER('CC',math.random(4,7),3,true,40000),true) end n=n+1 end end for _=9,12 do for _=1,6 do if L[n]then PLY.newAIPlayer(n,AIBUILDER('9S',math.random(8,9)),true) else PLY.newAIPlayer(n,AIBUILDER('CC',math.random(5,8),3,true,40000),true) end n=n+1 end end end, mesDisp=function(P) PLY.draw.drawRoyaleInfo(P) end, score=function(P)return{P.modeData.place,P.modeData.ko}end, scoreDisp=function(D)return"NO."..D[1].." KO:"..D[2]end, comp=function(a,b)return a[1]b[2]end, getRank=function(P) local R=P.modeData.place return R==1 and 5 or R==2 and 4 or R==3 and 3 or R==4 and 2 or R<=6 and 1 or R<=45 and 0 end, }