return{ color=COLOR.lYellow, env={ drop=5,lock=60, fall=10, freshLimit=15, pushSpeed=2, task=function(P) while true do YIELD() if P.control then local D=P.modeData D.timer=D.timer+1 if D.timer>=math.max(300,600-10*D.wave)and P.atkBufferSum<20 then local t=math.max(300,480-12*D.wave) table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=2}) table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3}) table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=6,countdown=1.2*t,cd0=1.2*t,time=0,sent=false,lv=4}) table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=6,countdown=1.5*t,cd0=1.5*t,time=0,sent=false,lv=5}) P.atkBufferSum=P.atkBufferSum+20 P.stat.recv=P.stat.recv+20 if D.wave==31 then P:showTextF(text.maxspeed,0,-140,100,'appear',.6)end D.timer=0 D.wave=D.wave+1 end end end end, bg='welcome',bgm='here', }, mesDisp=function(P) setFont(60) mStr(P.modeData.wave,63,310) mText(drawableText.wave,63,375) end, score=function(P)return{P.modeData.wave,P.stat.time}end, scoreDisp=function(D)return D[1].." Waves "..STRING.time(D[2])end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=35 and 5 or W>=26 and 4 or W>=20 and 3 or W>=10 and 2 or W>=5 and 1 or W>=1 and 0 end, }