return{ color=COLOR.green, env={ drop=30,lock=60, freshLimit=10, task=function(P) while true do YIELD() if P.control then local D=P.modeData D.timer=D.timer+1 if D.timer>=math.max(90,180-2*D.wave)and P.atkBufferSum<8 then local d=D.wave+1 table.insert(P.atkBuffer, d%4==0 and{line=generateLine(P.holeRND:random(10)),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1}or d%4==1 and{line=generateLine(P.holeRND:random(10)),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1}or d%4==2 and{line=generateLine(P.holeRND:random(10)),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2}or d%4==3 and{line=generateLine(P.holeRND:random(10)),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3} ) P.atkBufferSum=P.atkBufferSum+d%4+1 P.stat.recv=P.stat.recv+d%4+1 if D.wave==45 then P:showTextF(text.maxspeed,0,-140,100,'appear',.6)end D.timer=0 D.wave=d end end end end, bg='glow',bgm='new era', }, mesDisp=function(P) setFont(60) mStr(P.modeData.wave,63,310) mText(drawableText.wave,63,375) end, score=function(P)return{P.modeData.wave,P.stat.time}end, scoreDisp=function(D)return D[1].." Waves "..STRING.time(D[2])end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=80 and 5 or W>=55 and 4 or W>=45 and 3 or W>=30 and 2 or W>=15 and 1 or W>=5 and 0 end, }