return{ color=COLOR.magenta, env={ noTele=true, mindas=7,minarr=1,minsdarr=1, drop=.5,wait=8,fall=20, task=function(P)P.modeData.target=50 end, dropPiece=function(P) if P.stat.row>=P.modeData.target then if P.modeData.target==50 then P.gameEnv.drop=.25 P.modeData.target=100 SFX.play('reach') elseif P.modeData.target==100 then P:set20G(true) P.modeData.target=200 SFX.play('reach') else P:win('finish') end end end, noInitSZO=true, bg='cubes',bgm='push', }, slowMark=true, mesDisp=function(P) PLY.draw.drawProgress(P.stat.row,P.modeData.target) PLY.draw.drawTargetLine(P,200-P.stat.row) end, score=function(P)return{math.min(P.stat.row,200),P.stat.time}end, scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=200 then local T=P.stat.time return T<=240 and 5 or T<=360 and 4 or 3 else return L>=100 and 2 or L>=50 and 1 or L>=10 and 0 end end, }