local dropSpeed={50,40,30,25,20,15,12,9,7,5,4,3,2,1,1,.5,.5,.25,.25} return{ color=COLOR.yellow, env={ noTele=true, drop=60,wait=8,fall=20, task=function(P)P.modeData.target=10 end, dropPiece=function(P) local flag local l=P.lastPiece if P.combo>1 then flag=true;P:showText("2x",0,-220,40,'flicker',.3)end if l.spin then flag=true;P:showText("spin",0,-180,40,'flicker',.3)end if l.row>1 then flag=true;P:showText("1+",0,-140,40,'flicker',.3)end if l.pc then flag=true;P:showText("PC",0,-100,40,'flicker',.3)end if l.hpc then flag=true;P:showText("HPC",0,-100,40,'flicker',.3)end if flag then P:lose() else local T=P.modeData.target if P.stat.row>=T then if T==200 then P:win('finish') else T=T+10 P.gameEnv.drop=dropSpeed[T/10] P.modeData.target=T SFX.play('reach') end end end end, mindas=7,minarr=1,minsdarr=1, bg='bg2',bgm='blank', }, slowMark=true, mesDisp=function(P) PLY.draw.drawProgress(P.stat.row,P.modeData.target) PLY.draw.drawTargetLine(P,200-P.stat.row) end, getRank=function(P) local L=P.stat.row if L>=200 then local T=P.stat.time return T<=400 and 5 or T<=600 and 4 or 3 else return L>=150 and 2 or L>=80 and 1 or L>=20 and 0 end end, }