return{ color=COLOR.magenta, env={ drop=60,lock=120, fall=20, freshLimit=15, task=function(P) while true do YIELD() if P.control then local D=P.modeData D.timer=D.timer+1 if D.timer>=math.max(90,180-D.wave)then P:garbageRise(21,1,P:getHolePos()) P.stat.recv=P.stat.recv+1 D.timer=0 D.wave=D.wave+1 end end end end, bg='bg2',bgm='shift', }, mesDisp=function(P) setFont(60) mStr(P.modeData.wave,63,310) mText(drawableText.wave,63,375) end, score=function(P)return{P.modeData.wave,P.stat.row}end, scoreDisp=function(D)return D[1].." Waves "..D[2].." Lines"end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=150 and 5 or W>=110 and 4 or W>=80 and 3 or W>=50 and 2 or W>=20 and 1 or P.stat.row>=5 and 0 end, }