local function check_rise(P) for _=1,math.min(8,400-P.stat.dig)-P.garbageBeneath do P:garbageRise(21,1,P:getHolePos()) end if P.stat.dig==400 then P:win('finish') end end return{ color=COLOR.orange, env={ pushSpeed=6, dropPiece=check_rise, bg='bg2',bgm='way', }, load=function() PLY.newPlayer(1) local P=PLAYERS[1] for _=1,10 do P:garbageRise(21,1,P:getHolePos()) end P.fieldBeneath=0 end, mesDisp=function(P) setFont(55) mStr(400-P.stat.dig,63,265) end, score=function(P)return{P.stat.time,P.stat.piece}end, scoreDisp=function(D)return STRING.time(D[1]).." "..D[2].." Pieces"end, comp=function(a,b)return a[1]