return{ color=COLOR.lBlue, env={ das=16,arr=6,sddas=2,sdarr=2, irs=false,ims=false, center=0,ghost=0, smooth=false, drop=3,lock=3,wait=10,fall=25, fieldH=19, nextCount=1,holdCount=false, RS='Classic', sequence='rnd', freshLimit=0, face={0,0,2,2,2,0,0}, noTele=true,keyCancel={5,6}, task=function(P)P.modeData.target=10 end, dropPiece=function(P) local D=P.modeData if P.stat.row>=D.target then D.target=D.target+10 if D.target==110 then P.gameEnv.drop,P.gameEnv.lock=2,2 SFX.play('blip_1') elseif D.target==200 then P.gameEnv.drop,P.gameEnv.lock=1,1 SFX.play('blip_1') else SFX.play('reach') end end end, bg='rgb',bgm='magicblock', }, slowMark=true, mesDisp=function(P) setFont(75) local r=P.modeData.target*.1 mStr(r<11 and 18 or r<22 and r+8 or("%02x"):format(r*10-220),63,210) mText(drawableText.speedLV,63,290) PLY.draw.drawProgress(P.stat.row,P.modeData.target) end, score=function(P)return{P.stat.score,P.stat.row}end, scoreDisp=function(D)return D[1].." "..D[2].." Lines"end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=200 and 5 or L>=191 and 4 or L>=110 and 3 or L>=50 and 2 or L>=5 and 1 or L>=1 and 0 end, }