local boarder=GC.DO{334,620, {'setLW',2}, {'setCL',.97,.97,.97}, {'dRect',16,1,302,618,5}, {'fRect',17,612,300,2}, {'dRect',318,9,15,596,3}, {'dRect',1,9,15,596,3}, } local gc=love.graphics local sin,min=math.sin,math.min return{ color=COLOR.red, env={ drop=30,lock=60, nextCount=1, block=false,center=0,ghost=0, dropFX=0,lockFX=0, visible='none', dropPiece=function(P)if P.stat.row>=40 then P:win('finish')end end, freshLimit=15, bg='none',bgm='far', }, load=function() PLY.newPlayer(1) if SETTING.sfx_spawn==0 then MES.new('warn',text.switchSpawnSFX) end end, mesDisp=function(P) if not GAME.result then gc.push('transform') if GAME.replaying then gc.origin() gc.setColor(.3,.3,.3,.7) gc.rectangle('fill',0,0,SCR.w,SCR.h) else gc.clear(.2,.2,.2) gc.translate(150,0) gc.setColor(.5,.5,.5) --Frame gc.draw(boarder,-17,-12) end gc.pop() end --Figures local t=TIME() gc.setColor(1,1,1,.5+.2*sin(t)) gc.draw(IMG.hbm,-276,-86,0,1.5) gc.draw(IMG.electric,476,152,0,2.6) --Texts gc.setColor(.8,.8,.8) mText(drawableText.line,63,300) mText(drawableText.techrash,63,420) setFont(75) mStr(P.stat.row,63,220) mStr(P.stat.clears[4],63,340) end, score=function(P)return{min(P.stat.row,40),P.stat.time}end, scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=40 and 5 or L>=30 and 4 or L>=20 and 3 or L>=10 and 2 or L>=5 and 1 or L>=2 and 0 end, }