return{ color=COLOR.lGray, env={ drop=1e99,lock=1e99, holdCount=0, task=function(P) while not P.control do YIELD()end P:pressKey(6) P:lose() end, bg='bg1',bgm='new era', }, score=function(P)return{P.modeData.event,P.stat.finesseRate*.2/P.stat.piece}end, scoreDisp=function(D)return("%d Stage %.2f%%"):format(D[1],D[2])end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]>b[2]end, getRank=function() return 1 end, }