local defaultCenterTex=GC.DO{1,1}--No texture local defaultCenterPos={--For SRS-like RSs --Tetromino {[0]={0,1},{1,0},{1,1},{1,1}},--Z {[0]={0,1},{1,0},{1,1},{1,1}},--S {[0]={0,1},{1,0},{1,1},{1,1}},--L {[0]={0,1},{1,0},{1,1},{1,1}},--J {[0]={0,1},{1,0},{1,1},{1,1}},--T {[0]={.5,.5},{.5,.5},{.5,.5},{.5,.5}},--O {[0]={-.5,1.5},{1.5,-.5},{.5,1.5},{1.5,.5}},--I --Pentomino {[0]={1,1},{1,1},{1,1},{1,1}},--Z5 {[0]={1,1},{1,1},{1,1},{1,1}},--S5 {[0]={0,1},{1,0},{1,1},{1,1}},--P {[0]={0,1},{1,0},{1,1},{1,1}},--Q {[0]={1,1},{1,1},{1,1},{1,1}},--F {[0]={1,1},{1,1},{1,1},{1,1}},--E {[0]={1,1},{1,1},{1,1},{1,1}},--T5 {[0]={0,1},{1,0},{1,1},{1,1}},--U {[0]={.5,1.5},{.5,.5},{1.5,.5},{1.5,1.5}},--V {[0]={1,1},{1,1},{1,1},{1,1}},--W {[0]={1,1},{1,1},{1,1},{1,1}},--X {[0]={.5,1.5},{1.5,.5},{.5,1.5},{1.5,.5}},--J5 {[0]={.5,1.5},{1.5,.5},{.5,1.5},{1.5,.5}},--L5 {[0]={.5,1.5},{1.5,.5},{.5,1.5},{1.5,.5}},--R {[0]={.5,1.5},{1.5,.5},{.5,1.5},{1.5,.5}},--Y {[0]={.5,1.5},{1.5,.5},{.5,1.5},{1.5,.5}},--N {[0]={.5,1.5},{1.5,.5},{.5,1.5},{1.5,.5}},--H {[0]={0,2},{2,0},{0,2},{2,0}},--I5 --Trimino {[0]={0,1},{1,0},{0,1},{1,0}},--I3 {[0]={.5,.5},{.5,.5},{.5,.5},{.5,.5}},--C --Domino {[0]={-.5,.5},{.5,-.5},{.5,.5},{.5,.5}},--I2 --Dot {[0]={0,0},{0,0},{0,0},{0,0}},--O1 } local noKickSet,noKickSet_180 do local Zero={{0,0}} noKickSet={[01]=Zero,[10]=Zero,[03]=Zero,[30]=Zero,[12]=Zero,[21]=Zero,[32]=Zero,[23]=Zero} noKickSet_180={[01]=Zero,[10]=Zero,[03]=Zero,[30]=Zero,[12]=Zero,[21]=Zero,[32]=Zero,[23]=Zero,[02]=Zero,[20]=Zero,[13]=Zero,[31]=Zero} end local function strToVec(list) for i,vecStr in next,list do list[i]={tonumber(vecStr:sub(1,2)),tonumber(vecStr:sub(3,4))} end return list end --Use this if the block is centrosymmetry, *PTR!!! local function centroSymSet(L) L[23]=L[01]L[32]=L[10] L[21]=L[03]L[12]=L[30] L[20]=L[02]L[31]=L[13] end --Use this to copy a symmetry set local function flipList(O) if not O then return end local L={} for i,s in next,O do L[i]=string.char(88-s:byte())..s:sub(2) end return L end local function reflect(a) return{ [03]=flipList(a[01]), [01]=flipList(a[03]), [30]=flipList(a[10]), [32]=flipList(a[12]), [23]=flipList(a[21]), [21]=flipList(a[23]), [10]=flipList(a[30]), [12]=flipList(a[32]), [02]=flipList(a[02]), [20]=flipList(a[20]), [31]=flipList(a[13]), [13]=flipList(a[31]), } end local TRS do local OspinList={ {111,5,2, 0,-1,0},{111,5,2,-1,-1,0},{111,5,0,-1, 0,0},--T {333,5,2,-1,-1,0},{333,5,2, 0,-1,0},{333,5,0, 0, 0,0},--T {313,1,2,-1, 0,0},{313,1,2, 0,-1,0},{313,1,2, 0, 0,0},--Z {131,2,2, 0, 0,0},{131,2,2,-1,-1,0},{131,2,2,-1, 0,0},--S {131,1,2,-1, 0,0},{131,1,2, 0,-1,0},{131,1,2, 0, 0,0},--Z(misOrder) {313,2,2, 0, 0,0},{313,2,2,-1,-1,0},{313,2,2,-1, 0,0},--S(misOrder) {331,3,2, 0,-1,0},--J(farDown) {113,4,2,-1,-1,0},--L(farDown) {113,3,2,-1,-1,0},{113,3,0, 0, 0,0},--J {331,4,2, 0,-1,0},{331,4,0,-1, 0,0},--L {222,7,2,-1, 0,2},{222,7,2,-2, 0,2},{222,7,2, 0, 0,2},--I {222,7,0,-1, 1,1},{222,7,0,-2, 1,1},{222,7,0, 0, 1,1},--I(high) {121,6,0, 1,-1,2},{112,6,0, 2,-1,2},{122,6,0, 1,-2,2},--O {323,6,0,-1,-1,2},{332,6,0,-2,-1,2},{322,6,0,-1,-2,2},--O }--{keys, ID, dir, dx, dy, freeLevel (0=immovable, 1=U/D-immovable, 2=free)} local XspinList={ {{ 1,-1},{ 1, 0},{ 1, 1},{ 1,-2},{ 1, 2}}, {{ 0,-1},{ 0,-2},{ 0, 1},{ 0,-2},{ 0, 2}}, {{-1,-1},{-1, 0},{-1, 1},{-1,-2},{-1, 2}}, } TRS={ centerTex=GC.DO{10,10, {'setCL',1,1,1,.4}, {'fRect',1,1,8,8}, {'setCL',1,1,1,.6}, {'fRect',2,2,6,6}, {'setCL',1,1,1,.8}, {'fRect',3,3,4,4}, {'setCL',1,1,1}, {'fRect',4,4,2,2}, }, centerDisp=TABLE.new(true,29), kickTable={ { [01]={'+0+0','-1+0','-1+1','+0-2','-1+2','+0+1'}, [10]={'+0+0','+1+0','+1-1','+0+2','+1-2','+1-2'}, [03]={'+0+0','+1+0','+1+1','+0-2','+1-1','+1-2'}, [30]={'+0+0','-1+0','-1-1','+0+2','-1+2','+0-1'}, [12]={'+0+0','+1+0','+1-1','+0+2','+1+2'}, [21]={'+0+0','-1+0','-1+1','+0-2','-1-2'}, [32]={'+0+0','-1+0','-1-1','+0+2','-1+2'}, [23]={'+0+0','+1+0','+1+1','+0-2','+1-2'}, [02]={'+0+0','+1+0','-1+0','+0-1','+0+1'}, [20]={'+0+0','-1+0','+1+0','+0+1','+0-1'}, [13]={'+0+0','+0-1','+0+1','+0-2'}, [31]={'+0+0','+0+1','+0-1','+0+2'}, },--Z false,--S { [01]={'+0+0','-1+0','-1+1','+1+0','+0-2','+1+1'}, [10]={'+0+0','+1+0','+1-1','-1+0','+0+2','+1+2'}, [03]={'+0+0','+1+0','+1+1','+0-2','+1-2','+1-1','+0+1'}, [30]={'+0+0','-1+0','-1-1','+0+2','-1+2','+0-1','-1+1'}, [12]={'+0+0','+1+0','+1-1','+1+1','-1+0','+0-1','+0+2','+1+2'}, [21]={'+0+0','-1+0','-1+1','-1-1','+1+0','+0+1','+0-2','-1-2'}, [32]={'+0+0','-1+0','-1-1','+1+0','+0+2','-1+2','-1+1'}, [23]={'+0+0','+1+0','+1-1','-1+0','+1+1','+0-2','+1-2'}, [02]={'+0+0','-1+0','+1+0','+0-1','+0+1'}, [20]={'+0+0','+1+0','-1+0','+0+1','+0-1'}, [13]={'+0+0','+0-1','+0+1','+1+0'}, [31]={'+0+0','+0+1','+0-1','-1+0'}, },--J false,--L { [01]={'+0+0','-1+0','-1+1','+0-2','-1-2','+0+1'}, [10]={'+0+0','+1+0','+1-1','+0+2','+1+2','+0-1'}, [03]={'+0+0','+1+0','+1+1','+0-2','+1-2','+0+1'}, [30]={'+0+0','-1+0','-1-1','+0+2','-1+2','+0-1'}, [12]={'+0+0','+1+0','+1-1','+0-1','-1-1','+0+2','+1+2','+1+1'}, [21]={'+0+0','-1+0','+0-2','-1-2','-1-1','+1+1'}, [32]={'+0+0','-1+0','-1-1','+0-1','+1-1','+0+2','-1+2','-1+1'}, [23]={'+0+0','+1+0','+0-2','+1-2','+1-1','-1+1'}, [02]={'+0+0','-1+0','+1+0','+0+1'}, [20]={'+0+0','+1+0','-1+0','+0-1'}, [13]={'+0+0','+0-1','+0+1','+1+0','+0-2','+0+2'}, [31]={'+0+0','+0-1','+0+1','-1+0','+0-2','+0+2'}, },--T function(P,d) if P.gameEnv.easyFresh then P:freshBlock('fresh') end if P.gameEnv.ospin then local x,y=P.curX,P.curY if y==P.ghoY and((P:solid(x-1,y)or P:solid(x-1,y+1)))and(P:solid(x+2,y)or P:solid(x+2,y+1))then if P.sound then SFX.play('rotatekick',nil,P:getCenterX()*.15)end P.spinSeq=P.spinSeq%100*10+d if P.spinSeq<100 then return end for i=1,#OspinList do local L=OspinList[i] if P.spinSeq==L[1]then local id,dir=L[2],L[3] local bk=BLOCKS[id][dir] x,y=P.curX+L[4],P.curY+L[5] if not P:ifoverlap(bk,x,y)and( L[6]>0 or(P:ifoverlap(bk,x-1,y)and P:ifoverlap(bk,x+1,y)) )and( L[6]==2 or(P:ifoverlap(bk,x,y-1)and P:ifoverlap(bk,x,y+1)) ) then local C=P.cur C.id=id C.bk=bk P.curX,P.curY=x,y P.cur.dir,P.cur.sc=dir,defaultCenterPos[id][dir] P.spinLast=2 P.stat.rotate=P.stat.rotate+1 P:freshBlock('move') P.spinSeq=0 return end end end else if P.sound then SFX.play('rotate',nil,P:getCenterX()*.15)end P.spinSeq=0 end else if P.sound then SFX.play('rotate',nil,P:getCenterX()*.15)end end end,--O { [01]={'+0+0','+0+1','+1+0','-2+0','-2-1','+1+2'}, [10]={'+0+0','+2+0','-1+0','-1-2','+2+1','+0+1'}, [03]={'+0+0','+0+1','-1+0','+2+0','+2-1','-1+2'}, [30]={'+0+0','-2+0','+1+0','+1-2','-2+1','+0+1'}, [12]={'+0+0','-1+0','+2+0','+2-1','+0-1','-1+2'}, [21]={'+0+0','-2+0','+1+0','+1-2','-2+1','+0+1'}, [32]={'+0+0','+1+0','-2+0','-2-1','+0-1','+1+2'}, [23]={'+0+0','+2+0','-1+0','-1-2','+2+1','+0+1'}, [02]={'+0+0','-1+0','+1+0','+0-1','+0+1'}, [20]={'+0+0','+1+0','-1+0','+0+1','+0-1'}, [13]={'+0+0','+0-1','-1+0','+1+0','+0+1'}, [31]={'+0+0','+0-1','+1+0','-1+0','+0+1'}, },--I { [01]={'+0+0','+0+1','+1+1','-1+0','+0-3','+0+2','+0-2','+0+3','-1+2'}, [10]={'+0+0','+0-1','-1-1','+1+0','+0-3','+0+2','+0-2','+0+3','+1-2'}, [03]={'+0+0','+1+0','+0-3','+0+1','+0+2','+0+3','+1+2'}, [30]={'+0+0','-1+0','+0+1','+0-2','+0-3','+0+3','-1-2'}, },--Z5 false,--S5 { [01]={'+0+0','-1+0','-1+1','+0-2','-1-2','-1-1','+0+1'}, [10]={'+0+0','+1+0','+1-1','+0+2','+1+2','+0-1','+1+1'}, [03]={'+0+0','+1+0','+1+1','+0-2','+1-2'}, [30]={'+0+0','-1+0','-1-1','+0+2','-1+2'}, [12]={'+0+0','+1+0','+1-1','+0+2','+1+2','+1+1'}, [21]={'+0+0','-1+0','-1-1','-1+1','+0-2','-1-2','-1-1'}, [32]={'+0+0','-1+0','-1-1','-1+1','+0-1','+0+2','-1+2'}, [23]={'+0+0','+1+0','+1+1','-1+0','+0-2','+1-2'}, [02]={'+0+0','-1+0','+0-1','+0+1'}, [20]={'+0+0','+1+0','+0+1','+0-1'}, [13]={'+0+0','+1+0','+0+1','-1+0'}, [31]={'+0+0','-1+0','+0-1','+1+0'}, },--P false,--Q { [01]={'+0+0','-1+0','+1+0','-1+1','+0-2','+0-3'}, [10]={'+0+0','+1+0','+1-1','-1+0','+0+2','+0+3'}, [03]={'+0+0','+1+0','+1-1','+0+1','+0-2','+0-3'}, [30]={'+0+0','-1+1','+1+0','+0-1','+0+2','+0+3'}, [12]={'+0+0','+1+0','+0-1','-1+0','+0+2'}, [21]={'+0+0','-1+0','+0+1','+1+0','+0-2'}, [32]={'+0+0','-1+0','+0+1','-1+1','+1+0','+0+2','-2+0'}, [23]={'+0+0','+1+0','+1-1','+0-1','-1+0','+0-2','+2+0'}, [02]={'+0+0','+1+0','-1+0','-1-1'}, [20]={'+0+0','-1+0','+1+0','+1+1'}, [13]={'+0+0','+0-1','-1+1','+0+1'}, [31]={'+0+0','+0-1','+1-1','+0+1'}, },--F false,--E { [01]={'+0+0','+0-1','-1-1','+1+0','+1+1','+0-3','-1+0','+0+2','-1+2'}, [10]={'+0+0','+1+0','+0-1','-1-1','+0-2','-1+1','+0-3','+1-2','+0+1'}, [03]={'+0+0','+0-1','+1-1','-1+0','-1+1','+0-3','+1+0','+0+2','+1+2'}, [30]={'+0+0','-1+0','+0-1','+1-1','+0-2','+1+1','+0-3','-1-2','+0+1'}, [12]={'+0+0','+1+0','-1+0','+0-2','+0-3','+0+1','-1+1'}, [21]={'+0+0','+1-1','-1+0','+1+0','+0-1','+0+2','+0+3'}, [32]={'+0+0','-1+0','+1+0','+0-2','+0-3','+0+1','+1+1'}, [23]={'+0+0','-1-1','+1+0','-1+0','+0-1','+0+2','+0+3'}, [02]={'+0+0','+0-1','+0+1','+0+2'}, [20]={'+0+0','+0-1','+0+1','+0-2'}, [13]={'+0+0','+1+0','-1+1','-2+0'}, [31]={'+0+0','-1+0','+1+1','+2+0'}, },--T5 { [01]={'+0+0','-1+0','-1+1','+0-2','-1-2'}, [10]={'+0+0','+1+0','+1-1','+0+2','+1+2'}, [03]={'+0+0','+1+0','+1+1','+0-2','+1-2'}, [30]={'+0+0','-1+0','-1-1','+0-2','-1+2'}, [12]={'+0+0','+1+0','+1-1','+1+1'}, [21]={'+0+0','-1-1','-1+1','-1-1'}, [32]={'+0+0','-1+0','-1-1','-1+1'}, [23]={'+0+0','+1-1','+1+1','+1-1'}, [02]={'+0+0','+0+1'}, [20]={'+0+0','+0-1'}, [13]={'+0+0','+0-1','+0+1','+1+0'}, [31]={'+0+0','+0-1','+0+1','-1+0'}, },--U { [01]={'+0+0','+0+1','-1+0','+0-2','-1-2'}, [10]={'+0+0','+0+1','+1+0','+0-2','+1-2'}, [03]={'+0+0','+0-1','+0+1','+0+2'}, [30]={'+0+0','+0-1','+0+1','+0-2'}, [12]={'+0+0','+0-1','+0+1'}, [21]={'+0+0','+0-1','+0-2'}, [32]={'+0+0','+1+0','-1+0'}, [23]={'+0+0','-1+0','+1+0'}, [02]={'+0+0','-1+1','+1-1'}, [20]={'+0+0','+1-1','-1+1'}, [13]={'+0+0','+1+1','-1-1'}, [31]={'+0+0','-1-1','+1+1'}, },--V { [01]={'+0+0','+0-1','-1+0','+1+0','+1-1','+0+2'}, [10]={'+0+0','+0-1','-1-1','+0+1','+0-2','+1-2','+0+2'}, [03]={'+0+0','+1+0','+1+1','+0-1','+0-2','+0-3','+1-1','+0+1','+0+2','+0+3'}, [30]={'+0+0','-1+0','-1+1','+0-1','+0-2','+0-3','-1-1','+0+1','+0+2','+0+3'}, [12]={'+0+0','+1+0','+0-1','-2+0','+1+1','-1+0','+0+1','-1-1'}, [21]={'+0+0','-1+0','+0-1','+2+0','-1+1','+1+0','+0+1','+1-1'}, [32]={'+0+0','+0-1','+1+0','+0+1','-1+0','-1-1','+0+2'}, [23]={'+0+0','+0-1','+1-1','+0+1','+0-2','-1-2','+0+2'}, [02]={'+0+0','+0-1','-1+0'}, [20]={'+0+0','+0+1','+1+0'}, [13]={'+0+0','+0+1','-1+0'}, [31]={'+0+0','+0-1','+1+0'}, },--W function(P,d) if P.type=='human'then SFX.play('rotate',nil,P:getCenterX()*.15)end local kickData=XspinList[d] for test=1,#kickData do local x,y=P.curX+kickData[test][1],P.curY+kickData[test][2] if not P:ifoverlap(P.cur.bk,x,y)then P.curX,P.curY=x,y P.spinLast=1 P:freshBlock('move') P.stat.rotate=P.stat.rotate+1 return end end P:freshBlock('fresh') end,--X { [01]={'+0+0','-1+0','-1+1','+0-3','-1+1','-1+2','+0+1'}, [10]={'+0+0','-1+0','+1-1','+0+3','+1-1','+1-2','+0+1'}, [03]={'+0+0','+0-1','+1-1','-1+0','+1+1','+0-2','+1-2','+0-3','+1-3','-1+1'}, [30]={'+0+0','+0+1','-1+1','+1+0','-1-1','+0+2','-1+2','+0+3','-1+3','+1-1'}, [12]={'+0+0','+1+0','+1-1','+0-1','+1-2','+0-2','+1+1','-1+0','+0+2','+1+2'}, [21]={'+0+0','-1+0','-1+1','+0+1','-1+2','+0+2','-1-1','+1+0','+0-2','-1-2'}, [32]={'+0+0','-1+0','-1+1','-1-1','+1+0','+0+2','-1+2','+0-2'}, [23]={'+0+0','+1+0','+1-1','+1+1','-1+0','+0-2','+1-2','+0+2'}, [02]={'+0+0','+0-1','+1-1','-1+0','+2-1'}, [20]={'+0+0','+0+1','-1+1','+1+0','-2+1'}, [13]={'+0+0','-1+0','-1-1','+0+1','-1-2'}, [31]={'+0+0','+1+0','+1+1','+0-1','+1+2'}, },--J5 false,--L5 { [01]={'+0+0','-1+0','-1+0','-1+1','+1+0','-1+2','-1-1','+0-3','+0+1'}, [10]={'+0+0','-1+0','+1+0','+1-1','+1+0','+1-2','+1+1','+0+3','+0+1'}, [03]={'+0+0','+0-1','+0+1','+1+0','+1-1','-1+0','+1+1','+0-2','+1-2','+0-3','+1-3','-1+1'}, [30]={'+0+0','+0-1','+0+1','-1+0','-1+1','+1+0','-1-1','+0+2','-1+2','+0+3','-1+3','+1-1'}, [12]={'+0+0','+1+0','+1-1','+0-1','+1-2','+0-2','+1+1','-1+0','+0+2','+1+2'}, [21]={'+0+0','-1+0','-1+1','+0+1','-1+2','+0+2','-1-1','+1+0','+0-2','-1-2'}, [32]={'+0+0','+0-1','-1+0','-1+1','-1-1','+1+0','+0+2','-1+2','+0-2'}, [23]={'+0+0','+0+1','+1+0','+1-1','+1+1','-1+0','+0-2','+1-2','+0+2'}, [02]={'+0+0','+0-1','+1-1','-1+0','+2-1','+0+1'}, [20]={'+0+0','+0+1','-1+1','+1+0','-2+1','+0-1'}, [13]={'+0+0','-1+0','-1-1','+0+1','-1-2'}, [31]={'+0+0','+1+0','+1+1','+0-1','+1+2'}, },--R false,--Y { [01]={'+0+0','-1+0','-1+1','+0+1','+1+0','-1+2','-2+0','+0-2'}, [10]={'+0+0','+1+0','-1+0','+0-1','+1-1','+1-2','+2+0','+0+2'}, [03]={'+0+0','-1+0','+1-1','+0-2','+0-3','+1+0','+1-2','+1-3','+0+1','-1+1'}, [30]={'+0+0','-1+0','+1-1','+1-2','+1+0','+0-2','+1-3','-1+2','+0+3','-1+3'}, [12]={'+0+0','-1+0','+1-1','-1-1','+1-2','+1+0','+0-2','+1-3','-1+2','+0+3','-1+3'}, [21]={'+0+0','-1+0','+1-1','+1+1','+0-2','+0-3','+1+0','+1-2','+1-3','+0+1','-1+1'}, [32]={'+0+0','-1+0','+0-1','-1-2','+1-1','+1+0','+1+1','+0+2','+0+3'}, [23]={'+0+0','+0-2','+0-3','+1+2','+1+0','+0+1','-1+1','+0-1','+0+2'}, [02]={'+0+0','-1+0','+0+2','+0-1'}, [20]={'+0+0','+1+0','+0-2','+0+1'}, [13]={'+0+0','-1+0','-1-1','+0+1','+1+2'}, [31]={'+0+0','+1+0','+1+1','+0-1','-1-2'}, },--N false,--H { [01]={'+0+0','+1-1','+1+0','+1+1','+0+1','-1+1','-1+0','-1-1','+0-1','+0-2','-2-1','-2-2','+2+0','+2-1','+2-2','+1+2','+2+2','-1+2','-2+2'}, [10]={'+0+0','-1+0','-1-1','+0-1','+1-1','-2-2','-2-1','-2+0','-1-2','+0-2','+1-2','+2-2','-1+1','-2+1','-2+2','+1+0','+2+0','+2-1','+0+1','+1-1','+2-2'}, [03]={'+0+0','-1-1','-1+0','-1+1','-0+1','+1+1','+1+0','+1-1','-0-1','-0-2','+2-1','+2-2','-2+0','-2-1','-2-2','-1+2','-2+2','+1+2','+2+2'}, [30]={'+0+0','+1+0','+1-1','-0-1','-1-1','+2-2','+2-1','+2+0','+1-2','-0-2','-1-2','-2-2','+1+1','+2+1','+2+2','-1+0','-2+0','-2-1','+0+1','-1-1','-2-2'}, },--I5 { [01]={'+0+0','-1+0','-1-1','+1+1','-1+1'}, [10]={'+0+0','-1+0','+1+0','-1-1','+1+1'}, [03]={'+0+0','+1+0','+1-1','-1+1','+1+1'}, [30]={'+0+0','+1+0','-1+0','+1-1','-1+1'}, },--I3 { [01]={'+0+0','-1+0','+1+0'}, [10]={'+0+0','+1+0','-1+0'}, [03]={'+0+0','+0+1','+0-1'}, [30]={'+0+0','+0-1','+0+1'}, [12]={'+0+0','+0+1','+0-1'}, [21]={'+0+0','+0-1','+0+1'}, [32]={'+0+0','-1+0','+1+0'}, [23]={'+0+0','+1+0','-1+0'}, [02]={'+0+0','+0-1','+1-1','-1-1'}, [20]={'+0+0','+0+1','-1+1','+1+1'}, [13]={'+0+0','+0-1','-1-1','+1-1'}, [31]={'+0+0','+0+1','+1+1','-1+1'}, },--C { [01]={'+0+0','-1+0','+0+1'}, [10]={'+0+0','+1+0','+0+1'}, [03]={'+0+0','+1+0','+0+1'}, [30]={'+0+0','-1+0','+0+1'}, [12]={'+0+0','+1+0','+0+2'}, [21]={'+0+0','+0-1','-1+0'}, [32]={'+0+0','-1+0','+0+2'}, [23]={'+0+0','+0-1','-1+0'}, [02]={'+0+0','+0-1','+0+1'}, [20]={'+0+0','+0+1','+0-1'}, [13]={'+0+0','-1+0','+1+0'}, [31]={'+0+0','+1+0','-1+0'}, },--I2 nil,--O1 } } TRS.centerDisp[6]=false TRS.centerDisp[18]=false TRS.kickTable[2]= reflect(TRS.kickTable[1])--SZ TRS.kickTable[4]= reflect(TRS.kickTable[3])--LJ TRS.kickTable[9]= reflect(TRS.kickTable[8])--S5Z5 TRS.kickTable[11]=reflect(TRS.kickTable[10])--PQ TRS.kickTable[13]=reflect(TRS.kickTable[12])--FE TRS.kickTable[20]=reflect(TRS.kickTable[19])--L5J5 TRS.kickTable[22]=reflect(TRS.kickTable[21])--RY TRS.kickTable[24]=reflect(TRS.kickTable[23])--NH centroSymSet(TRS.kickTable[8])centroSymSet(TRS.kickTable[9])--S5Z5 centroSymSet(TRS.kickTable[25])centroSymSet(TRS.kickTable[26])--I5I3 end local SRS do SRS={ centerTex=GC.DO{10,10, {'setCL',1,1,1,.3}, {'fCirc',5,5,4}, {'setCL',1,1,1,.6}, {'fCirc',5,5,3}, {'setCL',1,1,1}, {'fCirc',5,5,2}, }, kickTable={ { [01]={'+0+0','-1+0','-1+1','+0-2','-1-2'}, [10]={'+0+0','+1+0','+1-1','+0+2','+1+2'}, [03]={'+0+0','+1+0','+1+1','+0-2','+1-2'}, [30]={'+0+0','-1+0','-1-1','+0+2','-1+2'}, [12]={'+0+0','+1+0','+1-1','+0+2','+1+2'}, [21]={'+0+0','-1+0','-1+1','+0-2','-1-2'}, [32]={'+0+0','-1+0','-1-1','+0+2','-1+2'}, [23]={'+0+0','+1+0','+1+1','+0-2','+1-2'}, [02]={'+0+0'},[20]={'+0+0'},[13]={'+0+0'},[31]={'+0+0'}, },--Z false,--S false,--J false,--L false,--T noKickSet,--O { [01]={'+0+0','-2+0','+1+0','-2-1','+1+2'}, [10]={'+0+0','+2+0','-1+0','+2+1','-1-2'}, [12]={'+0+0','-1+0','+2+0','-1+2','+2-1'}, [21]={'+0+0','+1+0','-2+0','+1-2','-2+1'}, [23]={'+0+0','+2+0','-1+0','+2+1','-1-2'}, [32]={'+0+0','-2+0','+1+0','-2-1','+1+2'}, [30]={'+0+0','+1+0','-2+0','+1-2','-2+1'}, [03]={'+0+0','-1+0','+2+0','-1+2','+2-1'}, [02]={'+0+0'},[20]={'+0+0'},[13]={'+0+0'},[31]={'+0+0'}, }--I } } for i=2,5 do SRS.kickTable[i]=SRS.kickTable[1]end for i=8,29 do SRS.kickTable[i]=SRS.kickTable[1]end end local SRS_plus do SRS_plus={ centerTex=GC.DO{10,10, {'setCL',1,1,1,.4}, {'fCirc',5,5,5}, {'setCL',1,1,1,.6}, {'fCirc',5,5,4}, {'setCL',1,1,1,.9}, {'fCirc',5,5,3}, {'setCL',1,1,1}, {'fCirc',5,5,2}, }, kickTable={ { [01]={'+0+0','-1+0','-1+1','+0-2','-1-2'}, [10]={'+0+0','+1+0','+1-1','+0+2','+1+2'}, [03]={'+0+0','+1+0','+1+1','+0-2','+1-2'}, [30]={'+0+0','-1+0','-1-1','+0+2','-1+2'}, [12]={'+0+0','+1+0','+1-1','+0+2','+1+2'}, [21]={'+0+0','-1+0','-1+1','+0-2','-1-2'}, [32]={'+0+0','-1+0','-1-1','+0+2','-1+2'}, [23]={'+0+0','+1+0','+1+1','+0-2','+1-2'}, [02]={'+0+0','-1+0','+1+0','+0-1','+0+1'}, [20]={'+0+0','+1+0','-1+0','+0-1','+0+1'}, [13]={'+0+0','+0-1','-1+0','+1+0','+0+1'}, [31]={'+0+0','+0-1','-1+0','+1+0','+0+1'}, },--Z false,--S false,--J false,--L false,--T noKickSet,--O { [01]={'+0+0','-2+0','+1+0','-2-1','+1+2'}, [10]={'+0+0','+2+0','-1+0','+2+1','-1-2'}, [12]={'+0+0','-1+0','+2+0','-1+2','+2-1'}, [21]={'+0+0','+1+0','-2+0','+1-2','-2+1'}, [23]={'+0+0','+2+0','-1+0','+2+1','-1-2'}, [32]={'+0+0','-2+0','+1+0','-2-1','+1+2'}, [30]={'+0+0','+1+0','-2+0','+1-2','-2+1'}, [03]={'+0+0','-1+0','+2+0','-1+2','+2-1'}, [02]={'+0+0','-1+0','+1+0','+0-1','+0+1'}, [20]={'+0+0','+1+0','-1+0','+0+1','+0-1'}, [13]={'+0+0','+0-1','-1+0','+1+0','+0+1'}, [31]={'+0+0','+0-1','+1+0','-1+0','+0+1'}, }--I } } for i=2,5 do SRS_plus.kickTable[i]=SRS_plus.kickTable[1]end for i=8,29 do SRS_plus.kickTable[i]=SRS_plus.kickTable[1]end end local BiRS do local R=strToVec{'+0+0','-1+0','-1-1','+0-1','-1+1','+1-1','+1+0','+0+1','+1+1','+0+2','-1+2','+1+2','-2+0','+2+0'} local L=strToVec{'+0+0','+1+0','+1-1','+0-1','+1+1','-1-1','-1+0','+0+1','-1+1','+0+2','+1+2','-1+2','+2+0','-2+0'} local F=strToVec{'+0+0','+0-1','+0+1','+0+2'} local list={ {[02]=L,[20]=R,[13]=R,[31]=L},--Z {[02]=R,[20]=L,[13]=L,[31]=R},--S {[02]=L,[20]=R,[13]=L,[31]=R},--J {[02]=R,[20]=L,[13]=L,[31]=R},--L {[02]=F,[20]=F,[13]=L,[31]=R},--T {[02]=F,[20]=F,[13]=F,[31]=F},--O {[02]=F,[20]=F,[13]=R,[31]=L},--I {[02]=L,[20]=L,[13]=R,[31]=R},--Z5 {[02]=R,[20]=R,[13]=L,[31]=L},--S5 {[02]=L,[20]=R,[13]=L,[31]=R},--P {[02]=R,[20]=L,[13]=R,[31]=L},--Q {[02]=R,[20]=L,[13]=L,[31]=R},--F {[02]=L,[20]=R,[13]=R,[31]=L},--E {[02]=F,[20]=F,[13]=L,[31]=R},--T5 {[02]=F,[20]=F,[13]=L,[31]=R},--U {[02]=R,[20]=L,[13]=L,[31]=R},--V {[02]=R,[20]=L,[13]=L,[31]=R},--W {[02]=F,[20]=F,[13]=F,[31]=F},--X {[02]=L,[20]=R,[13]=R,[31]=L},--J5 {[02]=R,[20]=L,[13]=L,[31]=R},--L5 {[02]=L,[20]=R,[13]=R,[31]=L},--R {[02]=R,[20]=L,[13]=L,[31]=R},--Y {[02]=L,[20]=R,[13]=R,[31]=L},--N {[02]=R,[20]=L,[13]=L,[31]=R},--H {[02]=F,[20]=F,[13]=F,[31]=F},--I5 {[02]=F,[20]=F,[13]=F,[31]=F},--I3 {[02]=R,[20]=L,[13]=L,[31]=R},--C {[02]=F,[20]=F,[13]=R,[31]=L},--I2 {[02]=F,[20]=F,[13]=F,[31]=F},--O1 } for i=1,29 do local a,b=R,L if i==6 or i==18 then a,b=b,a end list[i][01]=a;list[i][10]=b;list[i][03]=b;list[i][30]=a list[i][12]=a;list[i][21]=b;list[i][32]=b;list[i][23]=a end BiRS={ centerTex=GC.DO{10,10, {'setCL',1,1,1,.6}, {'fRect',0,3,10,4}, {'fRect',3,0,4,10}, {'setCL',1,1,1}, {'fRect',1,4,8,2}, {'fRect',4,1,2,8}, {'fRect',3,3,4,4}, }, kickTable=TABLE.new(function(P,d,ifpre) local C=P.cur local idir=(C.dir+d)%4 local kickList=list[C.id][C.dir*10+idir] local icb=BLOCKS[C.id][idir] local isc=defaultCenterPos[C.id][idir] local ix,iy=P.curX+C.sc[2]-isc[2],P.curY+C.sc[1]-isc[1] local dx,dy=0,0 do local pressing=P.keyPressing if pressing[1]and P:ifoverlap(C.bk,P.curX-1,P.curY)then dx=dx-1 end if pressing[2]and P:ifoverlap(C.bk,P.curX+1,P.curY)then dx=dx+1 end if pressing[7]and P:ifoverlap(C.bk,P.curX,P.curY-1)then dy= -1 end end while true do for test=1,#kickList do local fdx,fdy=kickList[test][1]+dx,kickList[test][2]+dy if dx*fdx>=0 and fdx^2+fdy^2<=5 and (P.freshTime>0 or fdy<=0) then local x,y=ix+fdx,iy+fdy if not P:ifoverlap(icb,x,y)then if P.gameEnv.moveFX and P.gameEnv.block then P:createMoveFX() end P.curX,P.curY,C.dir=x,y,idir C.sc,C.bk=isc,icb P.spinLast=test==2 and 0 or 1 local t=P.freshTime if not ifpre then P:freshBlock('move') end if fdy>0 and P.freshTime==t and P.curY~=P.imgY then P.freshTime=P.freshTime-1 end if P.sound then local sfx if ifpre then sfx='prerotate' elseif P:ifoverlap(icb,x,y+1)and P:ifoverlap(icb,x-1,y)and P:ifoverlap(icb,x+1,y)then sfx='rotatekick' if P.gameEnv.shakeFX then if d==1 or d==3 then P.fieldOff.va=P.fieldOff.va+(2-d)*P.gameEnv.shakeFX*6e-3 else P.fieldOff.va=P.fieldOff.va+P:getCenterX()*P.gameEnv.shakeFX*3e-3 end end else sfx='rotate' end SFX.play(sfx,nil,P:getCenterX()*.15) end P.stat.rotate=P.stat.rotate+1 return end end end --Try release left/right, then softdrop, failed to rotate otherwise if dx~=0 then dx=0 elseif dy~=0 then dy=0 else return end end end,29) } end local ASC do local L={'+0+0','+1+0','+0-1','+1-1','+0-2','+1-2','+2+0','+2-1','+2-2','-1+0','-1-1','+0+1','+1+1','+2+1','-1-2','-2+0','+0+2','+1+2','+2+2','-2-1','-2-2'} local R=flipList(L) local F={'+0+0'} local centerPos=TABLE.copy(defaultCenterPos) centerPos[6]={[0]={0,0},{1,0},{1,1},{0,1}} centerPos[7]={[0]={0,1},{2,0},{0,2},{1,0}} ASC={ centerTex=GC.DO{10,10, {'setLW',2}, {'setCL',1,1,1,.7}, {'line',1,1,9,9}, {'line',1,9,9,1}, {'setLW',1}, {'setCL',1,1,1}, {'line',1,1,9,9}, {'line',1,9,9,1}, }, centerPos=centerPos, kickTable=TABLE.new({ [01]=R,[10]=L,[03]=L,[30]=R, [12]=R,[21]=L,[32]=L,[23]=R, [02]=F,[20]=F,[13]=F,[31]=F, },29) } end local ASC_plus do local L={'+0+0','+1+0','+0-1','+1-1','+0-2','+1-2','+2+0','+2-1','+2-2','-1+0','-1-1','+0+1','+1+1','+2+1','-1-2','-2+0','+0+2','+1+2','+2+2','-2-1','-2-2'} local R=flipList(L) local F={'+0+0','-1+0','+1+0','+0-1','-1-1','+1-1','+0-2','-1-2','+1-2','-2+0','+2+0','-2-1','+2-1','-2+1','+2+1','+0+2','-1+2','+1+2'} local centerPos=TABLE.copy(defaultCenterPos) centerPos[6]={[0]={0,0},{1,0},{1,1},{0,1}} centerPos[7]={[0]={0,1},{2,0},{0,2},{1,0}} ASC_plus={ centerTex=GC.DO{10,10, {'setLW',2}, {'setCL',1,1,1,.7}, {'line',1,1,9,9}, {'line',1,9,9,1}, {'setLW',1}, {'setCL',1,1,1}, {'line',1,1,9,9}, {'line',1,9,9,1}, {'fCirc',5,5,3}, }, centerPos=centerPos, kickTable=TABLE.new({ [01]=R,[12]=R,[23]=R,[30]=R, [10]=L,[21]=L,[32]=L,[03]=L, [02]=F,[20]=F,[13]=F,[31]=F, },29) } end local C2 do local L={'+0+0','-1+0','+1+0','+0-1','-1-1','+1-1','-2+0','+2+0'} C2={ centerTex=GC.DO{10,10, {'setLW',2}, {'dRect',2,2,6,6}, }, kickTable=TABLE.new({ [01]=L,[10]=L,[12]=L,[21]=L, [23]=L,[32]=L,[30]=L,[03]=L, [02]=L,[20]=L,[13]=L,[31]=L, },29) } end local C2_sym do local L={'+0+0','-1+0','+1+0','+0-1','-1-1','+1-1','-2+0','+2+0'} local R={'+0+0','+1+0','-1+0','+0-1','+1-1','-1-1','+2+0','-2+0'} local Z={ [01]=R,[10]=L,[03]=L,[30]=R, [12]=R,[21]=L,[32]=L,[23]=R, [02]=R,[20]=L,[13]=L,[31]=R, } local S=reflect(Z) C2_sym={ centerTex=GC.DO{10,10, {'setLW',2}, {'dRect',1,1,8,8}, {'fRect',3,3,4,4}, }, kickTable={ Z,S,--Z,S Z,S,--J,L Z,--T noKickSet,--O Z,--I Z,S,--Z5,S5 Z,S,--P,Q Z,S,--F,E Z,Z,Z,Z,--T5,U,V,W noKickSet,--X Z,S,--J5,L5 Z,S,--R,Y Z,S,--N,H Z,--I5 Z,Z,--I3,C Z,Z,--I2,O1 } } end local Classic do local centerPos=TABLE.copy(defaultCenterPos) centerPos[1]={[0]={1,1},{1,0},{1,1},{1,0}} centerPos[2]={[0]={1,1},{1,0},{1,1},{1,0}} centerPos[7]={[0]={0,2},{1,0},{0,2},{1,0}} Classic={ centerDisp=TABLE.new(false,29), centerPos=centerPos, kickTable=TABLE.new(noKickSet,29) } end local Classic_plus do local centerPos=TABLE.copy(defaultCenterPos) centerPos[1]={[0]={1,1},{1,0},{1,1},{1,0}} centerPos[2]={[0]={1,1},{1,0},{1,1},{1,0}} centerPos[7]={[0]={0,2},{1,0},{0,2},{1,0}} Classic_plus={ centerDisp=TABLE.new(false,29), centerPos=centerPos, kickTable=TABLE.new(noKickSet_180,29) } end local None={ centerTex=GC.DO{10,10, {'setLW',2}, {'line',2,2,6,6}, }, kickTable=TABLE.new(noKickSet_180,29) } local None_plus={ centerTex=GC.DO{10,10, {'setLW',2}, {'line',1,1,7,7}, {'fRect',2,2,4,4}, }, kickTable=TABLE.new(noKickSet,29) } local RSlist={ TRS=TRS, SRS=SRS, SRS_plus=SRS_plus, BiRS=BiRS, ASC=ASC, ASC_plus=ASC_plus, C2=C2, C2_sym=C2_sym, Classic=Classic, Classic_plus=Classic_plus, None=None, None_plus=None_plus, } for _,rs in next,RSlist do if not rs.centerDisp then rs.centerDisp=TABLE.new(true,29)end if not rs.centerPos then rs.centerPos=defaultCenterPos end if not rs.centerTex then rs.centerTex=defaultCenterTex end --Make all string vec to the same table vec for _,set in next,rs.kickTable do if type(set)=='table'then for _,list in next,set do if type(list[1])=='string'then strToVec(list) end end end end end return RSlist