local SFX={ getCount=function()return 0 end, loadAll=function()error("Cannot load before init!")end, fieldPlay=NULL, play=NULL, fplay=NULL, reset=NULL, } function SFX.init(list) SFX.init=nil local rem=table.remove local Sources={} local count=#list function SFX.getCount()return count end function SFX.loadAll() for i=1,count do local N='media/SFX/'..list[i]..'.ogg' if love.filesystem.getInfo(N)then Sources[list[i]]={love.audio.newSource(N,'static')} else MES.new('warn',"No SFX file: "..N,.1) end end function SFX.play(s,vol,pos) if SETTING.sfx==0 or vol==0 then return end local S=Sources[s]--Source list if not S then return end local n=1 while S[n]:isPlaying()do n=n+1 if not S[n]then S[n]=S[1]:clone() S[n]:seek(0) break end end S=S[n]--AU_SRC if S:getChannelCount()==1 then if pos then pos=pos*SETTING.stereo S:setPosition(pos,1-pos^2,0) else S:setPosition(0,0,0) end end S:setVolume(((vol or 1)*SETTING.sfx)^1.626) S:play() end function SFX.fplay(s,vol,pos) local S=Sources[s]--Source list if not S then return end local n=1 while S[n]:isPlaying()do n=n+1 if not S[n]then S[n]=S[1]:clone() S[n]:seek(0) break end end S=S[n]--AU_SRC if S:getChannelCount()==1 then if pos then pos=pos*SETTING.stereo S:setPosition(pos,1-pos^2,0) else S:setPosition(0,0,0) end end S:setVolume(vol^1.626) S:play() end function SFX.reset() for _,L in next,Sources do if type(L)=='table'then for i=#L,1,-1 do if not L[i]:isPlaying()then rem(L,i) end end end end end end end return SFX