local scene={} function scene.sceneInit() BG.set() end function scene.sceneBack() FILE.save(SETTING,"conf/settings") end scene.widgetList={ WIDGET.newText{name="title", x=640,y=15,font=80}, WIDGET.newButton{name="sound", x=200,y=80,w=240,h=80,color="lC",font=35,code=swapScene"setting_sound","swipeR"}, WIDGET.newButton{name="game", x=1080,y=80,w=240,h=80,color="lC",font=35,code=swapScene"setting_game","swipeL"}, WIDGET.newSwitch{name="block", x=290,y=165,disp=SETval("block"),code=SETrev("block")}, WIDGET.newSwitch{name="smooth", x=290,y=215,disp=SETval("smooth"),code=SETrev("smooth")}, WIDGET.newSwitch{name="upEdge", x=290,y=265,disp=SETval("upEdge"),code=SETrev("upEdge")}, WIDGET.newSwitch{name="bagLine", x=290,y=315,disp=SETval("bagLine"),code=SETrev("bagLine")}, WIDGET.newSlider{name="ghost", x=600,y=180,w=200,unit=.6, disp=SETval("ghost"),show="percent",code=SETsto("ghost")}, WIDGET.newSlider{name="grid", x=600,y=240,w=200,unit=.4, disp=SETval("grid"),show="percent", code=SETsto("grid")}, WIDGET.newSlider{name="center", x=600,y=300,w=200,unit=1, disp=SETval("center"), code=SETsto("center")}, WIDGET.newSlider{name="lockFX", x=250,y=375,w=373,unit=5, disp=SETval("lockFX"), code=SETsto("lockFX")}, WIDGET.newSlider{name="dropFX", x=250,y=420,w=373,unit=5, disp=SETval("dropFX"), code=SETsto("dropFX")}, WIDGET.newSlider{name="moveFX", x=250,y=465,w=373,unit=5, disp=SETval("moveFX"), code=SETsto("moveFX")}, WIDGET.newSlider{name="clearFX", x=250,y=510,w=373,unit=5, disp=SETval("clearFX"), code=SETsto("clearFX")}, WIDGET.newSlider{name="splashFX", x=250,y=555,w=373,unit=5, disp=SETval("splashFX"),code=SETsto("splashFX")}, WIDGET.newSlider{name="shakeFX", x=250,y=600,w=373,unit=5, disp=SETval("shakeFX"), code=SETsto("shakeFX")}, WIDGET.newSlider{name="atkFX", x=250,y=645,w=373,unit=5, disp=SETval("atkFX"), code=SETsto("atkFX")}, WIDGET.newSlider{name="frame", x=350,y=690,w=373,unit=10, disp=function() return SETTING.frameMul>35 and SETTING.frameMul/10 or SETTING.frameMul/5-4 end, code=function(i) SETTING.frameMul=i<5 and 5*i+20 or 10*i end}, WIDGET.newSwitch{name="text", x=1140,y=160,font=35,disp=SETval("text"), code=SETrev("text")}, WIDGET.newSwitch{name="score", x=1140,y=210,font=35,disp=SETval("score"), code=SETrev("score")}, WIDGET.newSwitch{name="warn", x=1140,y=260,font=35,disp=SETval("warn"), code=SETrev("warn")}, WIDGET.newSwitch{name="highCam", x=1140,y=310,font=35,disp=SETval("highCam"), code=SETrev("highCam")}, WIDGET.newSwitch{name="nextPos", x=1140,y=360,font=35,disp=SETval("nextPos"), code=SETrev("nextPos")}, WIDGET.newSwitch{name="fullscreen", x=1140,y=410,disp=SETval("fullscreen"), code=switchFullscreen}, WIDGET.newSwitch{name="power", x=1140,y=460,font=35,disp=SETval("powerInfo"), code=SETrev("powerInfo")}, WIDGET.newSwitch{name="clickFX", x=1140,y=510,font=35,disp=SETval("clickFX"), code=SETrev("clickFX")}, WIDGET.newSwitch{name="bg", x=1140,y=560,font=35,disp=SETval("bg"), code=function() BG.set("none") SETTING.bg=not SETTING.bg BG.set() end}, WIDGET.newSwitch{name="clean", x=990,y=640,font=35,disp=SETval("cleanCanvas"),code=SETrev("cleanCanvas")}, WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=backScene}, } return scene