local max=math.max return{ color=color.green, env={ drop=30,lock=45, freshLimit=10, task=function(P) if not(P.control and SCN.cur=="play")then return end P.modeData.counter=P.modeData.counter+1 if P.modeData.counter>=max(90,180-2*P.modeData.event)and P.atkBuffer.sum<8 then local d=P.modeData.event+1 P.atkBuffer[#P.atkBuffer+1]= d%4==0 and{pos=P:RND(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1}or d%4==1 and{pos=P:RND(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1}or d%4==2 and{pos=P:RND(10),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2}or d%4==3 and{pos=P:RND(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3} P.atkBuffer.sum=P.atkBuffer.sum+d%4+1 P.stat.recv=P.stat.recv+d%4+1 if P.modeData.event==45 then P:showTextF(text.maxspeed,0,-140,100,"appear",.6)end P.modeData.counter=0 P.modeData.event=d end end, bg="glow",bgm="newera", }, pauseLimit=true, load=function() PLY.newPlayer(1,340,15) end, mesDisp=function(P,dx,dy) setFont(65) mStr(P.modeData.event,-81,310) mText(drawableText.wave,-81,375) end, score=function(P)return{P.modeData.event,P.stat.time}end, scoreDisp=function(D)return D[1].." Waves "..toTime(D[2])end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=80 and 5 or W>=55 and 4 or W>=45 and 3 or W>=30 and 2 or W>=15 and 1 or W>=5 and 0 end, }