local format=string.format return{ name={ "无尽", "无尽", "Infinite", }, level={ "时间杀手 II", "时间杀手 II", "Time Killer II", }, info={ "沙盒", "沙盒", "Sandbox", }, color=color.lightGrey, env={ drop=1e99,lock=1e99, oncehold=false, bg="glow",bgm="infinite", }, load=function() newPlayer(1,340,15) end, mesDisp=function(P,dx,dy) setFont(45) mStr(P.stat.atk,-82,260) mStr(format("%.2f",P.stat.atk/P.stat.row),-82,370) mDraw(drawableText.atk,-82,313) mDraw(drawableText.eff,-82,425) end, score=function(P)return{P.stat.score}end, scoreDisp=function(D)return tostring(D[1])end, comp=function(a,b)return a[1]>b[1]end, getRank=function(P) local L=P.stat.row return L>=2600 and 5 or L>=1500 and 4 or L>=1000 and 3 or L>=500 and 2 or L>=100 and 1 or L>=20 and 0 end, }