function sceneInit.savedata() sceneTemp={reset=false} end function keyDown.savedata(key) LOG.print("keyPress: ["..key.."]") end local function dumpCB(T) love.system.setClipboardText( love.data.encode( "string","base64", love.data.compress( "string","zlib", dumpTable(T) ) ) ) LOG.print(text.exportSuccess) end local function parseCB() local _ local s=love.system.getClipboardText() --Decode _,s=pcall(love.data.decode,"string","base64",s) if not _ then LOG.print(text.dataCorrupted,COLOR.red)return end _,s=pcall(love.data.decompress,"string","zlib",s) if not _ then LOG.print(text.dataCorrupted,COLOR.red)return end s=loadstring(s) if s then setfenv(s,NONE) return s() end end local function HIDE() return not sceneTemp.reset end WIDGET.init("savedata",{ WIDGET.newButton{name="exportUnlock", x=190,y=150,w=280,h=100,color="lGreen",font=25,code=function()dumpCB(RANKS)end}, WIDGET.newButton{name="exportData", x=490,y=150,w=280,h=100,color="lGreen",font=25,code=function()dumpCB(STAT)end}, WIDGET.newButton{name="exportSetting", x=790,y=150,w=280,h=100,color="lGreen",font=25,code=function()dumpCB(SETTING)end}, WIDGET.newButton{name="exportVK", x=1090,y=150,w=280,h=100,color="lGreen",font=25,code=function()dumpCB(VK_org)end}, WIDGET.newButton{name="importUnlock", x=190,y=300,w=280,h=100,color="lBlue",font=25,code=function() local D=parseCB() if D then addToTable(D,RANKS) FILE.save(RANKS,"unlock") else LOG.print(text.importSuccess,COLOR.green) end end}, WIDGET.newButton{name="importData", x=490,y=300,w=280,h=100,color="lBlue",font=25,code=function() local D=parseCB() if D then addToTable(D,STAT) FILE.save(STAT,"data") else LOG.print(text.importSuccess,COLOR.green) end end}, WIDGET.newButton{name="importSetting", x=790,y=300,w=280,h=100,color="lBlue",font=25,code=function() local D=parseCB() if D then addToTable(D,SETTING) FILE.save(SETTING,"settings") else LOG.print(text.importSuccess,COLOR.green) end end}, WIDGET.newButton{name="importVK", x=1090,y=300,w=280,h=100,color="lBlue",font=25,code=function() local D=parseCB() if D then addToTable(D,VK_org) FILE.save(VK_org,"virtualkey") else LOG.print(text.importSuccess,COLOR.green) end end}, WIDGET.newButton{name="reset", x=640,y=460,w=280,h=100,color="lRed",font=40,code=function()sceneTemp.reset=true end,hide=function()return sceneTemp.reset end}, WIDGET.newButton{name="resetUnlock", x=340,y=460,w=280,h=100,color="red", code=function() love.filesystem.remove("unlock.dat") SFX.play("finesseError_long") TEXT.show("rank resetted",640,300,60,"stretch",.4) LOG.print("effected after restart game","message") LOG.print("fresh a rank if you regret","message") end, hide=HIDE}, WIDGET.newButton{name="resetData", x=640,y=460,w=280,h=100,color="red", code=function() love.filesystem.remove("data.dat") SFX.play("finesseError_long") TEXT.show("game data resetted",640,300,60,"stretch",.4) LOG.print("effected after restart game","message") LOG.print("play one game if you regret","message") end, hide=HIDE}, WIDGET.newButton{name="resetALL", x=940,y=460,w=280,h=100,color="red", code=function() local L=love.filesystem.getDirectoryItems("") for i=1,#L do local s=L[i] if s:sub(-4)==".dat"then love.filesystem.remove(s) end end SFX.play("clear_4")SFX.play("finesseError_long") TEXT.show("all file deleted",640,330,60,"stretch",.4) LOG.print("effected after restart game","message") SCN.back() end, hide=HIDE}, WIDGET.newButton{name="back", x=640,y=620,w=200,h=80,font=40,code=WIDGET.lnk_BACK}, })