local gc=love.graphics local Timer=love.timer.getTime local abs=math.abs local max,min,sin,cos=math.max,math.min,math.sin,math.cos local rnd=math.random function sceneInit.intro() BG.set("space") BGM.play("blank") sceneTemp={ t1=0,--Timer 1 t2=0,--Timer 2 r={},--Random animation type } for i=1,8 do sceneTemp.r[i]=rnd(5) end end function mouseDown.intro(_,_,k) if k~=2 then if NOGAME=="delSetting"then LOG.print("检测到过老版本无效设置数据,设置已经全部重置,请重启游戏完成",600,COLOR.yellow) LOG.print("Old version detected & setting file deleted, please restart the game",600,COLOR.yellow) else if newVersionLaunch then SCN.push("main","fade") SCN.swapTo("history","fade") LOG.print(text.newVersion,"warn",COLOR.lBlue) else SCN.go("main") end end end end function touchDown.intro() mouseDown.intro() end function keyDown.intro(key) if key=="escape"then VOC.play("bye") SCN.back() else mouseDown.intro() end end function Tmr.intro() local S=sceneTemp S.t1=S.t1+1 S.t2=S.t2+1 end local titleTransform={ function(t) gc.translate(0,max(50-t,0)^2/25) end, function(t) gc.translate(0,-max(50-t,0)^2/25) end, function(t,i) local d=max(50-t,0) gc.translate(sin(Timer()*3+626*i)*d,cos(Timer()*3+626*i)*d) end, function(t,i) local d=max(50-t,0) gc.translate(sin(Timer()*3+626*i)*d,-cos(Timer()*3+626*i)*d) end, function(t) gc.setColor(1,1,1,min(t*.02,1)+rnd()*.2) end, } function Pnt.intro() local S=sceneTemp local T=(S.t1+110)%300 if T<30 then gc.setLineWidth(4+(30-T)^1.626/62) else gc.setLineWidth(4) end local L=title gc.push("transform") gc.translate(126,226) for i=1,8 do local t=S.t1-i*15 if t>0 then gc.push("transform") gc.setColor(1,1,1,min(t*.025,1)) titleTransform[S.r[i]](t,i) local dt=(S.t1+62-5*i)%300 if dt<20 then gc.translate(0,abs(10-dt)-10) end gc.polygon("line",L[i]) gc.pop() end end gc.pop() if S.t2>=80 then gc.setColor(1,1,1,.6+sin((S.t2-80)*.0626)*.3) mText(drawableText.anykey,640,615+sin(Timer()*3)*5) end end