local gc,sys=love.graphics,love.system local kb=love.keyboard local Timer=love.timer.getTime local int=math.floor local find,sub=string.find,string.sub local function notAir(L) for i=1,10 do if L[i]>0 then return true end end end local CUSTOMENV=CUSTOMENV function sceneInit.customGame() destroyPlayers() BG.set(CUSTOMENV.bg) BGM.play(CUSTOMENV.bgm) sceneInit={initField=false} for y=1,20 do if notAir(FIELD[1][y])then sceneTemp.initField=true end end end function sceneBack.customGame() BGM.play("blank") end function keyDown.customGame(key) if key=="return"or key=="return2"then if CUSTOMENV.opponent>0 then if CUSTOMENV.opponent>5 and CUSTOMENV.sequence=="fixed"then LOG.print(text.ai_fixed,"warn") return elseif CUSTOMENV.opponent>0 and #BAG>0 then LOG.print(text.ai_prebag,"warn") return elseif CUSTOMENV.opponent>0 and #MISSION>0 then LOG.print(text.ai_mission,"warn") return end end SCN.push() if key=="return2"or kb.isDown("lalt","lctrl","lshift")then if sceneTemp.initField then loadGame("custom_puzzle",true) end else loadGame("custom_clear",true) end elseif key=="f"then SCN.go("custom_field","swipeD") elseif key=="s"then SCN.go("custom_sequence","swipeD") elseif key=="m"then SCN.go("custom_mission","swipeD") elseif key=="a"then SCN.go("custom_advance","swipeD") elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then local str="Techmino Quest:"..copyQuestArgs().."!" if #BAG>0 then str=str..copySequence()end str=str.."!"..copyBoard().."!" if #MISSION>0 then str=str..copyMission()end sys.setClipboardText(str.."!") LOG.print(text.exportSuccess,COLOR.green) elseif key=="v"and kb.isDown("lctrl","rctrl")or key=="cV"then local str=sys.getClipboardText() local p1,p2,p3,p4,p5--ptr* while true do p1=find(str,":")or 0 p2=find(str,"!",p1+1) if not p2 then break end p3=find(str,"!",p2+1) if not p3 then break end p4=find(str,"!",p3+1) if not p4 then break end p5=find(str,"!",p4+1)or #str+1 pasteQuestArgs(sub(str,p1+1,p2-1)) if p2+1~=p3 then if not pasteSequence(sub(str,p2+1,p3-1))then break end end if not pasteBoard(sub(str,p3+1,p4-1))then break end if p4+1~=p5 then if not pasteMission(sub(str,p4+1,p5-1))then break end end LOG.print(text.importSuccess,COLOR.green) return end LOG.print(text.dataCorrupted,COLOR.red) elseif key=="escape"then SCN.back() else WIDGET.keyPressed(key) end end function Pnt.customGame() --Field content if sceneTemp.initField then gc.push("transform") gc.translate(95,290) gc.scale(.5) gc.setColor(1,1,1) gc.setLineWidth(3) gc.rectangle("line",-2,-2,304,604) local F=FIELD[1] local cross=puzzleMark[-1] local texture=SKIN.curText for y=1,20 do for x=1,10 do local B=F[y][x] if B>0 then gc.draw(texture[B],30*x-30,600-30*y) elseif B==-1 then gc.draw(cross,30*x-30,600-30*y) end end end gc.pop() end --Field setFont(40) if sceneTemp.initField and #FIELD>1 then gc.setColor(1,1,int(Timer()*6.26)%2) gc.print("+",275,300) gc.print(#FIELD-1,300,300) end --Sequence if #BAG>0 then gc.setColor(1,1,int(Timer()*6.26)%2) gc.print("#",330,545) gc.print(#BAG,360,545) end setFont(30) gc.setColor(1,1,1) gc.print(CUSTOMENV.sequence,330,510) --Sequence if #MISSION>0 then gc.setColor(1,CUSTOMENV.missionKill and 0 or 1,int(Timer()*6.26)%2) gc.print("#",610,545) gc.print(#MISSION,640,545) end end WIDGET.init("customGame",{ WIDGET.newText{name="title", x=520, y=5,font=70,align="R"}, WIDGET.newText{name="subTitle", x=530, y=50,font=35,align="L",color="grey"}, WIDGET.newText{name="defSeq", x=330, y=550,align="L",color="grey",hide=function()return BAG[1]end}, WIDGET.newText{name="noMsn", x=610, y=550,align="L",color="grey",hide=function()return MISSION[1]end}, --Basic WIDGET.newSelector{name="drop", x=170, y=150,w=220,color="orange", list={0,.125,.25,.5,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},disp=WIDGET.lnk_CUSval("drop"),code=WIDGET.lnk_CUSsto("drop")}, WIDGET.newSelector{name="lock", x=170, y=230,w=220,color="red", list={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99}, disp=WIDGET.lnk_CUSval("lock"),code=WIDGET.lnk_CUSsto("lock")}, WIDGET.newSelector{name="wait", x=410, y=150,w=220,color="green", list={0,1,2,3,4,5,6,7,8,10,15,20,30,60}, disp=WIDGET.lnk_CUSval("wait"),code=WIDGET.lnk_CUSsto("wait")}, WIDGET.newSelector{name="fall", x=410, y=230,w=220,color="yellow", list={0,1,2,3,4,5,6,7,8,10,15,20,30,60}, disp=WIDGET.lnk_CUSval("fall"),code=WIDGET.lnk_CUSsto("fall")}, --Else WIDGET.newSelector{name="bg", x=1070, y=150,w=250,color="yellow", list={"none","grey","glow","rgb","flink","wing","fan","badapple","welcome","aura","bg1","bg2","rainbow","rainbow2","tunnel","lightning","lightning2","matrix","space"}, disp=WIDGET.lnk_CUSval("bg"), code=function(i)CUSTOMENV.bg=i BG.set(i)end }, WIDGET.newSelector{name="bgm", x=1070, y=230,w=250,color="yellow", list=BGM.list, disp=WIDGET.lnk_CUSval("bgm"), code=function(i)CUSTOMENV.bgm=i BGM.play(i)end}, --Copy/Paste/Start WIDGET.newButton{name="copy", x=1070, y=310,w=310,h=70,color="lRed", font=25,code=WIDGET.lnk_pressKey("cC")}, WIDGET.newButton{name="paste", x=1070, y=390,w=310,h=70,color="lBlue", font=25,code=WIDGET.lnk_pressKey("cV")}, WIDGET.newButton{name="clear", x=1070, y=470,w=310,h=70,color="lYellow",font=35,code=WIDGET.lnk_pressKey("return")}, WIDGET.newButton{name="puzzle",x=1070, y=550,w=310,h=70,color="lMagenta",font=35,code=WIDGET.lnk_pressKey("return2"),hide=function()return not sceneTemp.initField end}, --More WIDGET.newKey{name="advance", x=730, y=190,w=220,h=90,color="red", font=35,code=WIDGET.lnk_goScene("custom_advance")}, WIDGET.newKey{name="mod", x=730, y=310,w=220,h=90,color="white", font=35,code=WIDGET.lnk_goScene("mod")}, WIDGET.newKey{name="field", x=170, y=640,w=240,h=80,color="water", font=25,code=WIDGET.lnk_goScene("custom_field")}, WIDGET.newKey{name="sequence", x=450, y=640,w=240,h=80,color="pink", font=25,code=WIDGET.lnk_goScene("custom_sequence")}, WIDGET.newKey{name="mission", x=730, y=640,w=240,h=80,color="sky", font=25,code=WIDGET.lnk_goScene("custom_mission")}, WIDGET.newButton{name="back", x=1140, y=640, w=170,h=80,font=40,code=WIDGET.lnk_BACK}, })