--Bad Apple!! (128x96, 10fps, 2192f) local gc=love.graphics local int=math.floor local back={} local bAnd,bRshift=bit.band,bit.rshift local t local video local X,Y,K function back.init() if not video then video=love.data.decompress("string","zlib",love.filesystem.read("parts/backgrounds/badapple.dat")) end t=0 BG.resize() end function back.resize() local W,H=SCR.w,SCR.h if H/W>=96/128 then K=W/128 X,Y=0,(H-W*96/128)*.5 else K=H/96 X,Y=(W-H*128/96)*.5,0 end end function back.update() t=t+1 if t==13146 then t=0 end end function back.draw() gc.clear(.2,.2,.2) gc.push("transform") gc.origin() gc.translate(X,Y) gc.scale(K) gc.setColor(.4,.4,.4) local t1=1536*int(t/6)+1 for i=0,1535 do local B=video:byte(t1+i) for j=7,0,-1 do local p=8*i+j if bAnd(B,1)==0 then gc.rectangle("fill",p%128,int(p/128),1,1) end B=bRshift(B,1) end end gc.pop() end function back.discard() video=nil end return back