local gc=love.graphics local sin,min=math.sin,math.min local Timer=love.timer.getTime return{ color=color.red, env={ drop=30,lock=60, next=1, block=false,center=0,ghost=0, dropFX=0,lockFX=0, visible="none", dropPiece=PLY.check_lineReach, freshLimit=15, target=100, bg="none",bgm="way", }, pauseLimit=true, load=function() PLY.newPlayer(1,340,15) if setting.spawn==0 then LOG.print(text.switchSpawnSFX,color.yellow) end end, mesDisp=function(P,dx,dy) if not game.result then if game.replaying then gc.setColor(.3,.3,.3,.7) gc.push("transform") gc.origin() gc.rectangle("fill",0,0,scr.w,scr.h) gc.pop() else gc.clear(.26,.26,.26) --Frame gc.setColor(.5,.5,.5) gc.push("transform") gc.translate(150,70) gc.rectangle("line",-1,-11,302,612)--Boarder gc.rectangle("line",301,-3,15,604)--AtkBuffer boarder gc.rectangle("line",-16,-3,15,604)--B2b bar boarder gc.pop() end end --Figures local t=Timer() gc.setColor(1,1,1,.5+.2*sin(t)) gc.draw(IMG.hbm,-276,-16,0,1.5) gc.draw(IMG.electric,476,212,0,2.6) --Texts gc.setColor(.8,.8,.8) mText(drawableText.line,69,370) mText(drawableText.techrash,69,490) setFont(75) mStr(P.stat.row,69,290) mStr(P.stat.clears[4],69,410) end, score=function(P)return{min(P.stat.row or 200),P.stat.time}end, scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=100 and 5 or L>=60 and 4 or L>=30 and 3 or L>=10 and 2 or L>=5 and 1 or L>=1 and 0 end, }