local scene={} local texts=WIDGET.newTextBox{name='texts',x=30,y=45,w=1000,h=640,font=20,fix=true} function scene.enter() --[[ Argument: [1] - Text (in table format). Default to "No text!" [2] - Font size (in number) [3] - Background (in string format) ]] if SCN.args[2] then assert(type(SCN.args[2]=='number'), "2nd argument (font size) must be a number!") scene.widgetList.texts=WIDGET.newTextBox{name='texts',x=30,y=45,w=1000,h=640,font=SCN.args[2],fix=true} end if SCN.args[3] then assert(type(SCN.args[3]=='string'), "3rd argument (background) must be a string!") end BG.set(SCN.args[3]) scene.widgetList.texts:setTexts(SCN.args[1] and SCN.args[1] or {"No text!"}) end function scene.wheelMoved(_,y) WHEELMOV(y) end function scene.keyDown(key) if key=='up' then scene.widgetList.texts:scroll(-5) elseif key=='down' then scene.widgetList.texts:scroll(5) elseif key=='pageup' then scene.widgetList.texts:scroll(-20) elseif key=='pagedown' then scene.widgetList.texts:scroll(20) elseif key=='escape' then SCN.back() end end scene.widgetList={ texts, WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene}, } return scene