local gc=love.graphics local floor=math.floor local sin=math.sin local selRS local minoRot={0,0,0,0,0,0,0} local minoRot0={} local selEggMode local playEgg=WIDGET.newButton{name='playEgg', x=1140,y=540,w=140,h=65,color='lP',font=60,fText=CHAR.icon.rankZ,code=function() loadGame(selEggMode,true) end} local scene={} function scene.enter() selEggMode=false scene.widgetList.playEgg.hide=true BG.set() selRS=RSlist[SETTING.RS] for i=1,7 do minoRot0[i]=SETTING.face[i]*math.pi/2 minoRot[i]=minoRot0[i] end end function scene.update(dt) for i=1,7 do minoRot[i]=MATH.expApproach(minoRot[i],minoRot0[i],dt*12) end end function scene.draw() local t=TIME() gc.setColor(1,1,1) local texture=SKIN.lib[SETTING.skinSet] for n=1,7 do gc.push('transform') gc.translate(-10+140*n,330) gc.rotate(minoRot[n]+sin(t*3-n*.5)*.08) local color=SETTING.skin[n] local B=BLOCKS[n][0] local x,y=-45-selRS.centerPos[n][0][2]*30,15+selRS.centerPos[n][0][1]*30 local col=#B[1] for i=1,#B do for j=1,col do if B[i][j] then gc.draw(texture[color],x+30*j,y-30*i) end end end if selRS.centerDisp[n] then mDraw(selRS.centerTex) end gc.pop() end for i=1,5 do gc.draw(texture[19+i],570+60*i,610+sin(2.6*t-i)*5,nil,2) end gc.draw(texture[17],930,610+sin(2.6*t-6)*5,nil,2) end local function _prevSkin(i) SETTING.skin[i]=(SETTING.skin[i]-2)%16+1 end local function _nextSkin(i) SETTING.skin[i]=SETTING.skin[i]%16+1 end local function _nextDir(i) trySettingWarn() SETTING.face[i]=(SETTING.face[i]+1)%4 minoRot0[i]=minoRot0[i]+math.pi/2 if not selEggMode and not GAME.playing then if minoRot0[2]>62 then selEggMode='sprint_finesse_lock' playEgg.color=COLOR.dY elseif minoRot0[5]>62 then selEggMode='marathon_bfmax' playEgg.color=COLOR.dR elseif minoRot0[6]>62 then selEggMode='techrash_n' playEgg.color=COLOR.lP elseif minoRot0[7]>62 then selEggMode='techrash_u' playEgg.color=COLOR.lY end playEgg.hide=not selEggMode end end scene.widgetList={ WIDGET.newText{name='title', x=80,y=50,lim=500,font=70,align='L'}, WIDGET.newSelector{name='skinSet',x=780,y=100,w=320,list=SKIN.getList(),disp=SETval('skinSet'),code=SETsto('skinSet')}, WIDGET.newButton{name='prev1', x=130,y=220,w=80,h=65,sound='hold',font=40,fText="↑",code=function() _prevSkin(1) end}, WIDGET.newButton{name='prev2', x=270,y=220,w=80,h=65,sound='hold',font=40,fText="↑",code=function() _prevSkin(2) end}, WIDGET.newButton{name='prev3', x=410,y=220,w=80,h=65,sound='hold',font=40,fText="↑",code=function() _prevSkin(3) end}, WIDGET.newButton{name='prev4', x=550,y=220,w=80,h=65,sound='hold',font=40,fText="↑",code=function() _prevSkin(4) end}, WIDGET.newButton{name='prev5', x=690,y=220,w=80,h=65,sound='hold',font=40,fText="↑",code=function() _prevSkin(5) end}, WIDGET.newButton{name='prev6', x=830,y=220,w=80,h=65,sound='hold',font=40,fText="↑",code=function() _prevSkin(6) end}, WIDGET.newButton{name='prev7', x=970,y=220,w=80,h=65,sound='hold',font=40,fText="↑",code=function() _prevSkin(7) end}, WIDGET.newButton{name='next1', x=130,y=440,w=80,h=65,sound='hold',font=40,fText="↓",code=function() _nextSkin(1) end}, WIDGET.newButton{name='next2', x=270,y=440,w=80,h=65,sound='hold',font=40,fText="↓",code=function() _nextSkin(2) end}, WIDGET.newButton{name='next3', x=410,y=440,w=80,h=65,sound='hold',font=40,fText="↓",code=function() _nextSkin(3) end}, WIDGET.newButton{name='next4', x=550,y=440,w=80,h=65,sound='hold',font=40,fText="↓",code=function() _nextSkin(4) end}, WIDGET.newButton{name='next5', x=690,y=440,w=80,h=65,sound='hold',font=40,fText="↓",code=function() _nextSkin(5) end}, WIDGET.newButton{name='next6', x=830,y=440,w=80,h=65,sound='hold',font=40,fText="↓",code=function() _nextSkin(6) end}, WIDGET.newButton{name='next7', x=970,y=440,w=80,h=65,sound='hold',font=40,fText="↓",code=function() _nextSkin(7) end}, WIDGET.newButton{name='spin1', x=130,y=540,w=80,h=65,sound='rotate',font=40,code=function() _nextDir(1) end,fText=CHAR.icon.retry_spin}, WIDGET.newButton{name='spin2', x=270,y=540,w=80,h=65,sound='rotate',font=40,code=function() _nextDir(2) end,fText=CHAR.icon.retry_spin}, WIDGET.newButton{name='spin3', x=410,y=540,w=80,h=65,sound='rotate',font=40,code=function() _nextDir(3) end,fText=CHAR.icon.retry_spin}, WIDGET.newButton{name='spin4', x=550,y=540,w=80,h=65,sound='rotate',font=40,code=function() _nextDir(4) end,fText=CHAR.icon.retry_spin}, WIDGET.newButton{name='spin5', x=690,y=540,w=80,h=65,sound='rotate',font=40,code=function() _nextDir(5) end,fText=CHAR.icon.retry_spin}, WIDGET.newButton{name='spin6', x=825,y=540,w=80,h=65,sound='rotate',font=40,code=function() _nextDir(6) end,fText=CHAR.icon.retry_spin}, WIDGET.newButton{name='spin7', x=970,y=540,w=80,h=65,sound='rotate',font=40,code=function() _nextDir(7) end,fText=CHAR.icon.retry_spin}, WIDGET.newButton{name='skinR', x=200,y=640,w=220,h=80,color='lV',font=35,sound='back', code=function() SETTING.skin={1,7,11,3,14,4,9,1,7,2,6,10,2,13,5,9,15,10,11,3,10,2,16,8,4,10,13,2,8} SFX.play('rotate') end}, WIDGET.newButton{name='faceR', x=480,y=640,w=220,h=80,color='lR',font=35,sound='back', code=function() for i=1,29 do SETTING.face[i]=0 end for i=1,7 do minoRot0[i]=(floor(minoRot0[i]/MATH.tau)+(minoRot0[i]%MATH.tau>4 and 1 or 0))*MATH.tau end SFX.play('hold') end}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene}, playEgg, } return scene