local gc=love.graphics local gc_translate=gc.translate local gc_setColor,gc_setLineWidth=gc.setColor,gc.setLineWidth local gc_draw=gc.draw local gc_rectangle=gc.rectangle local gc_print,gc_printf=gc.print,gc.printf local NET=NET local fetchTimer local roomList=WIDGET.newListBox{name='roomList',x=50,y=50,w=800,h=440,lineH=40,drawF=function(item,id,ifSel) setFont(35) if ifSel then gc_setColor(1,1,1,.3) gc_rectangle('fill',0,0,800,40) end gc_setColor(.9,.9,1) gc_print(id,45,-4) if type(item)=='table' then gc_setColor(1,1,1) if item.private then gc_draw(IMG.lock,10,5) end if item.count then gc_printf( type(item.count.Spectator)=='number' and item.count.Spectator>0 and ("$1(+$2)/$3"):repD(item.count.Gamer or '?',item.count.Spectator or '?',item.capacity or '?') or ("$1/$2"):repD(item.count.Gamer or '?',item.capacity or '?'),600,-4,180,'right') end if item.info and item.state then if item.state=='Standby' then gc_setColor(COLOR.Z) elseif item.state=='Ready' then gc_setColor(COLOR.lB) elseif item.state=='Playing' then gc_setColor(COLOR.G) end gc_print(item.info.name,200,-4) end end end} local function _hidePW() local R=roomList:getSel() return not R or not R.private end local passwordBox=WIDGET.newInputBox{name='password',x=350,y=505,w=500,h=50,secret=true,hideF=_hidePW,limit=64} --[[roomList[n]={ state='Standby', roomId="qwerty", count={ Gamer=0, Spectator=1, }, info={ name="MrZ's room", description="123123123", type="normal", version='ver A-7', }, capacity=5, }]] local function _fetchRoom() fetchTimer=10 NET.room_fetch() end local scene={} function scene.enter() BG.set() _fetchRoom() end function scene.keyDown(key) if TASK.getLock('enterRoom') then return true end if key=='r' then if fetchTimer<=7 then _fetchRoom() end elseif roomList:getLen()>0 and (key=='join' or (key=='return' or key=='kpenter') and love.keyboard.isDown('lctrl','rctrl')) then local R=roomList:getSel() if R and not TASK.getLock('fetchRoom') then if R.info.version==VERSION.room then NET.room_enter(R.roomId,not _hidePW() and passwordBox.value or nil) else MES.new('error',text.versionNotMatch) end end else return true end end function scene.update(dt) if not TASK.getLock('fetchRoom') then fetchTimer=fetchTimer-dt if fetchTimer<=0 and _hidePW() then _fetchRoom() end end end function scene.draw() -- Fetching timer if fetchTimer>0 then gc_setColor(1,1,1,.12) GC.arc('fill','pie',250,630,40,-math.pi/2,-math.pi/2-.6283*fetchTimer) end -- Room list local R=roomList:getSel() if R then gc_translate(870,220) gc_setColor(1,1,1) gc_setLineWidth(3) gc_rectangle('line',0,0,385,335) setFont(25) gc_print(R.info.type,10,25) gc_setColor(1,1,.7) gc_printf(R.info.name,10,0,365) setFont(20) gc_setColor(COLOR.lH) gc_printf(R.info.description or "[No description]",10,55,365) if R.start then gc_setColor(COLOR.lA) gc_print(text.started,10,300) end gc_setColor(COLOR.lN) gc_printf(R.info.version,10,300,365,'right') gc_translate(-870,-220) end -- Profile drawSelfProfile() -- Player count drawOnlinePlayerCount() end scene.widgetList={ roomList, passwordBox, WIDGET.newKey{name='setting', x=1200,y=160,w=90,h=90,font=60,fText=CHAR.icon.settings,code=goScene'setting_game'}, WIDGET.newText{name='refreshing',x=450,y=240,font=45,hideF=function() return not TASK.getLock('fetchRoom') end}, WIDGET.newText{name='noRoom', x=450,y=245,font=40,hideF=function() return roomList:getLen()>0 or TASK.getLock('fetchRoom') end}, WIDGET.newKey{name='refresh', x=250,y=630,w=140,h=120,code=_fetchRoom,hideF=function() return fetchTimer>7 end}, WIDGET.newKey{name='new', x=510,y=630,w=260,h=120,code=goScene('net_newRoom','swipeL')}, WIDGET.newKey{name='join', x=780,y=630,w=140,h=120,code=pressKey'join',hideF=function() return roomList:getLen()==0 or TASK.getLock('enterRoom') end}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=pressKey'escape'}, } return scene