local ROOMENV=ROOMENV local roomName=WIDGET.newText{name='roomName', x=40,y=115,align='L'} local roomNameBox=WIDGET.newInputBox{ x=40,y=160,w=540,h=60,limit=64} local password=WIDGET.newText{name='password', x=40,y=255,align='L'} local passwordBox=WIDGET.newInputBox{ x=40,y=300,w=540,h=60,limit=64} local description=WIDGET.newText{name='description', x=650,y=55,align='L'} local descriptionBox=WIDGET.newInputBox{ x=650,y=100,w=550,h=160,font=25,limit=256} local sList={ visible={"show","easy","slow","medium","fast","none"}, freshLimit={0,1,2,4,6,8,10,12,15,30,1e99}, life={0,1,2,3,5,10,15,26,42,87,500}, pushSpeed={1,2,3,5,15}, fieldH={1,2,3,4,6,8,10,15,20,30,50,100}, heightLimit={2,3,4,6,8,10,15,20,30,40,70,100,150,200,1e99}, bufferLimit={4,6,10,15,20,40,100,1e99}, drop={0,.125,.25,.5,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99}, lock={0,1,2,3,4,5,6,7,8,9,10,11,12,14,16,18,20,25,30,40,60,180,1e99}, wait={0,1,2,3,4,5,6,7,8,9,10,15,20,30,60}, fall={0,1,2,3,4,5,6,7,8,9,10,15,20,30,60}, hang={0,1,2,3,4,5,6,7,8,9,10,15,20,30,60}, hurry={0,1,2,3,4,5,6,7,8,9,10,1e99}, eventSet=EVENTSETS, holdMode={'hold','swap','skip'}, } local scene={} local function _createRoom() if legalGameTime() then local pw=passwordBox.value if pw=="" then pw=nil end local roomname=STRING.trim(roomNameBox.value) if #roomname==0 then roomname=(USERS.getUsername(USER.uid) or "Anonymous").."'s room" end NET.room_create{ capacity=ROOMENV.capacity, info={ name=roomname, type="normal", version=VERSION.room, description=descriptionBox.value, }, data=ROOMENV, password=pw, } end end function scene.enter() sure=0 destroyPlayers() end function scene.leave() BGM.play() end scene.widgetScrollHeight=400 scene.widgetList={ WIDGET.newText{name='title',x=40,y=15,font=70,align='L'}, -- Room name/password/description roomName, roomNameBox, password, passwordBox, description, descriptionBox, -- Selectors WIDGET.newSelector{name='life', x=170,y=410,w=260,color='R',list=sList.life, disp=ROOMval('life'), code=ROOMsto('life')}, WIDGET.newSelector{name='pushSpeed', x=170,y=520,w=260,color='V',list=sList.pushSpeed, disp=ROOMval('pushSpeed'), code=ROOMsto('pushSpeed')}, WIDGET.newSelector{name='garbageSpeed', x=170,y=600,w=260,color='V',list=sList.pushSpeed, disp=ROOMval('garbageSpeed'), code=ROOMsto('garbageSpeed')}, WIDGET.newSelector{name='visible', x=170,y=710,w=260,color='lB',list=sList.visible, disp=ROOMval('visible'), code=ROOMsto('visible')}, WIDGET.newSelector{name='freshLimit', x=170,y=790,w=260,color='lB',list=sList.freshLimit, disp=ROOMval('freshLimit'), code=ROOMsto('freshLimit')}, WIDGET.newSelector{name='fieldH', x=450,y=600,w=260,color='N',list=sList.fieldH, disp=ROOMval('fieldH'), code=ROOMsto('fieldH')}, WIDGET.newSelector{name='heightLimit', x=450,y=710,w=260,color='S',list=sList.heightLimit, disp=ROOMval('heightLimit'), code=ROOMsto('heightLimit')}, WIDGET.newSelector{name='bufferLimit', x=450,y=790,w=260,color='B',list=sList.bufferLimit, disp=ROOMval('bufferLimit'), code=ROOMsto('bufferLimit')}, WIDGET.newSelector{name='drop', x=730,y=330,w=260,color='O',list=sList.drop,disp=ROOMval('drop'),code=ROOMsto('drop')}, WIDGET.newSelector{name='lock', x=730,y=410,w=260,color='O',list=sList.lock,disp=ROOMval('lock'),code=ROOMsto('lock')}, WIDGET.newSelector{name='wait', x=730,y=520,w=260,color='G',list=sList.wait,disp=ROOMval('wait'),code=ROOMsto('wait')}, WIDGET.newSelector{name='fall', x=730,y=600,w=260,color='G',list=sList.fall,disp=ROOMval('fall'),code=ROOMsto('fall')}, WIDGET.newSelector{name='hurry', x=730,y=680,w=260,color='G',list=sList.hurry,disp=ROOMval('hurry'),code=ROOMval('hurry')}, WIDGET.newSelector{name='hang', x=730,y=760,w=260,color='G',list=sList.hang,disp=ROOMval('hang'),code=ROOMval('hang')}, -- Capacity & Create & Back WIDGET.newSelector{name='capacity', x=1070,y=330,w=310,color='lY',list={2,3,4,5,7,10,17,31,49,99},disp=ROOMval('capacity'),code=ROOMsto('capacity')}, WIDGET.newButton{name='create', x=1070,y=480,w=310,h=140,color='lN',font=40,code=_createRoom}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene}, -- Special rules WIDGET.newSwitch{name='ospin', x=850, y=850, lim=210,disp=ROOMval('ospin'), code=ROOMrev('ospin')}, WIDGET.newSwitch{name='fineKill', x=850, y=910, lim=210,disp=ROOMval('fineKill'), code=ROOMrev('fineKill')}, WIDGET.newSwitch{name='b2bKill', x=850, y=970, lim=210,disp=ROOMval('b2bKill'), code=ROOMrev('b2bKill')}, WIDGET.newSwitch{name='lockout', x=850, y=1030,lim=210,disp=ROOMval('lockout'), code=ROOMrev('lockout')}, WIDGET.newSwitch{name='easyFresh', x=1170,y=850, lim=250,disp=ROOMval('easyFresh'),code=ROOMrev('easyFresh')}, WIDGET.newSwitch{name='deepDrop', x=1170,y=910, lim=250,disp=ROOMval('deepDrop'), code=ROOMrev('deepDrop')}, WIDGET.newSwitch{name='bone', x=1170,y=970, lim=250,disp=ROOMval('bone'), code=ROOMrev('bone')}, -- Ruleset WIDGET.newSelector{name='eventSet', x=1050,y=760,w=340,color='H',list=sList.eventSet,disp=ROOMval('eventSet'),code=ROOMval('eventSet')}, -- Next & Hold WIDGET.newSelector{name='holdMode', x=310, y=890, w=300,color='lY',list=sList.holdMode,disp=ROOMval('holdMode'),code=ROOMval('holdMode'),hideF=function() return ROOMENV.holdCount==0 end}, WIDGET.newSlider{name='nextCount', x=140, y=960, lim=130,w=200,axis={0,6,1},disp=ROOMval('nextCount'),code=ROOMsto('nextCount')}, WIDGET.newSlider{name='holdCount', x=140, y=1030,lim=130,w=200,axis={0,6,1},disp=ROOMval('holdCount'),code=ROOMsto('holdCount')}, WIDGET.newSwitch{name='infHold', x=560, y=960, lim=200, disp=ROOMval('infHold'),code=ROOMrev('infHold'),hideF=function() return ROOMENV.holdCount==0 end}, WIDGET.newSwitch{name='phyHold', x=560, y=1030,lim=200, disp=ROOMval('phyHold'),code=ROOMrev('phyHold'),hideF=function() return ROOMENV.holdCount==0 end}, } return scene