local gc=love.graphics local rnd=math.random local floor,ceil=math.floor,math.ceil local ins,rem=table.insert,table.remove local timing,time local function b2(i) return STRING.toBin(i).."₂" end local function b8(i) return STRING.toOct(i).."₈" end local function b16(i) return STRING.toHex(i).."₁₆" end local charData={ ["0"]={5,40,15,40,20,35,20,5,15,0,5,0,0,5,0,35,5,40}, ["1"]={2,8,10,0,10,40,2,40,1,40,2,40,18,40}, ["2"]={0,5,5,0,15,0,20,5,20,20,0,39,0,40,25,40}, ["3"]={0,5,5,0,15,0,20,5,20,15,15,20,5,20,4,20,5,20,15,20,20,25,20,35,15,40,5,40,0,35}, ["4"]={20,20,0,20,13,0,13,40}, ["5"]={20,0,0,0,0,20,5,15,15,15,20,20,20,35,15,40,5,40,0,35}, ["6"]={20,5,15,0,5,0,0,5,0,35,5,40,15,40,20,35,20,20,15,15,5,15,0,20}, ["7"]={0,0,20,0,5,40}, ["8"]={5,0,15,0,20,5,20,15,15,20,5,20,0,25,0,35,5,40,15,40,20,35,20,25,15,20,5,20,0,15,0,5,5,0}, ["9"]={20,15,15,20,5,20,0,15,0,5,5,0,15,0,20,5,20,35,15,40,5,40,0,35}, ["A"]={0,40,10,0,20,40,0,0,20,40,15,20,5,20}, ["B"]={0,40,0,0,15,0,20,5,20,15,15,20,0,20,-1,20,0,20,15,20,20,25,20,35,15,40,0,40}, ["C"]={20,35,15,40,5,40,0,35,0,5,5,0,15,0,20,5}, ["D"]={0,40,0,0,10,0,20,10,20,30,10,40,0,40}, ["E"]={20,0,0,0,0,20,15,20,20,20,0,20,0,40,20,40}, ["F"]={20,0,0,0,0,20,15,20,20,20,0,20,0,40} } local drawing local drawLines,drawVel,indexes local autoDraw -- Draws (by default) 60x120px chars, 15px padding, total 85x120px local function drawChar(char,x,y,scale,alignLeft) if not scale then scale=1 end char=tostring(char) local index=#drawLines+1 local l=string.len(char) x=alignLeft and x+85*(l-1)*scale or x for i=l,1,-1 do local n=char:sub(i,i) drawLines[index],drawVel[index]={},{} for j=1,#charData[n],2 do drawLines[index][j]=charData[n][j]*3*scale+x drawVel[index][j]=0 j=j+1 drawLines[index][j]=charData[n][j]*3*scale+y drawVel[index][j]=0 end index=index+1 x=x+(alignLeft and -85 or -85)*scale end end local levels={ function()-- 1~3 <+> [,10] local s=rnd(2,9) local a=rnd(1,s) return a.."+"..s-a,s,function() drawChar(a,600,200) drawChar(s-a,600,350) ins(drawLines,{530,500,700,500}) ins(drawLines,{720,500,800,500}) ins(drawLines,{760,460,760,540}) end end,nil,nil, function()-- 4~6 <+> [,20] local s=rnd(10,18) local a=rnd(s-9,floor(s/2)) return a.."+"..s-a,s,function() drawChar(a,600,200) drawChar(s-a,600,350) ins(drawLines,{430,500,700,500}) ins(drawLines,{720,500,800,500}) ins(drawLines,{760,460,760,540}) end end,nil,nil, function()-- 7~9 <+> [,100] local s=rnd(22,99) local a=rnd(11,floor(s/2)) return a.."+"..s-a,s,function() drawChar(a,600,200) drawChar(s-a,600,350) ins(drawLines,{430,500,700,500}) ins(drawLines,{720,500,800,500}) ins(drawLines,{760,460,760,540}) end end,nil,nil, function()-- 10~12 <-> [,10] local s=rnd(2,9) local a=rnd(1,s) return s.."-"..a,s-a,function() drawChar(s,600,200) drawChar(a,600,350) ins(drawLines,{530,500,700,500}) ins(drawLines,{720,500,800,500}) end end,nil,nil, function()-- 13~15 <-> [,100] local s=rnd(22,99) local a=rnd(11,floor(s/2)) return s.."-"..a,s-a,function() drawChar(s,600,200) drawChar(a,600,350) ins(drawLines,{430,500,700,500}) ins(drawLines,{720,500,800,500}) end end,nil,nil, function()-- 16~20 <-> [-10,] local s=rnd(-8,-1) local a=rnd(1,8) return a.."-"..a-s,s,function() local l=string.len(a-s) ins(drawLines,{600-85*l,260,640-85*l,260}) drawChar(a-s,600,200) drawChar(a,600,350) ins(drawLines,{530,500,700,500}) ins(drawLines,{720,500,800,500}) ins(drawLines,{760,460,760,540}) end end,nil,nil,nil,nil, function()-- 21~25 <*> [,100] local b=rnd(21,89) local a=rnd(ceil(b/10),9) b=floor(b/a) return a.."*"..b,a*b,function() drawChar(a>b and a or b,600,200) drawChar(a>b and b or a,600,350) ins(drawLines,{460,500,700,500}) ins(drawLines,{720,540,800,460}) ins(drawLines,{720,460,800,540}) end end,nil,nil,nil,nil, function()-- 26~28 <*> [,1000] local a,b=rnd(4,8),rnd(42,96) return a.."*"..b,a*b,function() drawChar(b,600,200) drawChar(a,600,350) ins(drawLines,{330,500,700,500}) ins(drawLines,{720,540,800,460}) ins(drawLines,{720,460,800,540}) end end,nil,nil, function()-- 29~33 [,100] local b=rnd(21,89) local a=rnd(ceil(b/10),9) b=floor(b/a) return a*b.."/"..a,b,function() drawChar(a*b,560,300,1,true) drawChar(a,400,300) ins(drawLines,{480,440,530,270,730,270}) end end,nil,nil,nil,nil, function()-- 34~36 <%3> local s=rnd(5,17) return s.."%3",s%3,function() drawChar(s,560,300,1,true) drawChar(3,400,300) ins(drawLines,{480,440,530,270,730,270}) end end,nil,nil, function()-- 37~41 <%> [,10] local s=rnd(21,62) local a=rnd(3,9) return s.."%"..a,s%a,function() drawChar(s,560,300,1,true) drawChar(a,400,300) ins(drawLines,{480,440,530,270,730,270}) end end,nil,nil,nil,nil, function()-- 42~46 [,10] local a=rnd(2,9) return {COLOR.N,b2(a)},a,function() local b=STRING.toBin(a) local l=floor(math.log(a,2)+1) for i=1,l do drawChar(tonumber(b:sub(i,i)),320,420-100*(l-i),.5) ins(drawLines,{370,480-100*(l-i),410,440-100*(l-i)}) ins(drawLines,{370,440-100*(l-i),410,480-100*(l-i)}) drawChar(2,430,420-100*(l-i),.5) drawChar(l-i,480,400-100*(l-i),.3) ins(drawLines,{520,470-100*(l-i),560,470-100*(l-i)}) ins(drawLines,{520,450-100*(l-i),560,450-100*(l-i)}) end ins(drawLines,{530,520,750,520}) ins(drawLines,{770,520,850,520}) ins(drawLines,{810,480,810,560}) end end,nil,nil,nil,nil, function()-- 47~50 local a=rnd(9,63) return {COLOR.lR,b8(a)},a,function() local b=STRING.toOct(a) local l=floor(math.log(a,8)+1) for i=1,l do drawChar(tonumber(b:sub(i,i)),320,420-100*(l-i),.5) ins(drawLines,{370,480-100*(l-i),410,440-100*(l-i)}) ins(drawLines,{370,440-100*(l-i),410,480-100*(l-i)}) drawChar(8,430,420-100*(l-i),.5) drawChar(l-i,480,400-100*(l-i),.3) ins(drawLines,{520,470-100*(l-i),560,470-100*(l-i)}) ins(drawLines,{520,450-100*(l-i),560,450-100*(l-i)}) end ins(drawLines,{530,520,750,520}) ins(drawLines,{770,520,850,520}) ins(drawLines,{810,480,810,560}) end end,nil,nil,nil, function()-- 51~53 local a=rnd(17,255) return {COLOR.J,b16(a)},a,function() local b=STRING.toHex(a) local l=floor(math.log(a,16)+1) for i=1,l do local c=b:sub(i,i) if ("0123456789"):find(c,nil,true) then c=tonumber(c) else c=tonumber(string.byte(c)-55) end drawChar(c,280,420-100*(l-i),.5) ins(drawLines,{330,480-100*(l-i),370,440-100*(l-i)}) ins(drawLines,{330,440-100*(l-i),370,480-100*(l-i)}) drawChar(16,430,420-100*(l-i),.5) drawChar(l-i,480,400-100*(l-i),.3) ins(drawLines,{520,470-100*(l-i),560,470-100*(l-i)}) ins(drawLines,{520,450-100*(l-i),560,450-100*(l-i)}) end ins(drawLines,{530,520,750,520}) ins(drawLines,{770,520,850,520}) ins(drawLines,{810,480,810,560}) end end,nil,nil, function()-- 54~58 local s=rnd(9,31) local a=rnd(5,floor(s/2)) return {COLOR.N,b2(a),COLOR.Z,"+",COLOR.N,b2(s-a)},s,function() drawChar(tonumber(STRING.toBin(a)),220,200,.6) drawChar(tonumber(STRING.toBin(s-a)),220,335,.6) ins(drawLines,{0,470,300,470}) ins(drawLines,{320,470,400,470}) ins(drawLines,{360,430,360,510}) local l=floor(math.log(s,2)+1) for i=1,l do ins(drawLines,{620,580-100*(l-i),660,540-100*(l-i)}) ins(drawLines,{620,540-100*(l-i),660,580-100*(l-i)}) drawChar(2,680,520-100*(l-i),.5) drawChar(l-i,730,500-100*(l-i),.3) ins(drawLines,{770,570-100*(l-i),810,570-100*(l-i)}) ins(drawLines,{770,550-100*(l-i),810,550-100*(l-i)}) end ins(drawLines,{780,620,1000,620}) ins(drawLines,{1020,620,1100,620}) ins(drawLines,{1060,580,1060,660}) end end,nil,nil,nil,nil, function()-- 59~62 local s=rnd(18,63) local a=rnd(9,floor(s/2)) return {COLOR.lR,b8(a),COLOR.Z,"+",COLOR.lR,b8(s-a)},s,function() drawChar(tonumber(STRING.toOct(a)),220,200,.6) drawChar(tonumber(STRING.toOct(s-a)),220,335,.6) ins(drawLines,{0,470,300,470}) ins(drawLines,{320,470,400,470}) ins(drawLines,{360,430,360,510}) local l=floor(math.log(s,8)+1) for i=1,l do ins(drawLines,{620,580-100*(l-i),660,540-100*(l-i)}) ins(drawLines,{620,540-100*(l-i),660,580-100*(l-i)}) drawChar(8,680,520-100*(l-i),.5) drawChar(l-i,730,500-100*(l-i),.3) ins(drawLines,{770,570-100*(l-i),810,570-100*(l-i)}) ins(drawLines,{770,550-100*(l-i),810,550-100*(l-i)}) end ins(drawLines,{780,620,1000,620}) ins(drawLines,{1020,620,1100,620}) ins(drawLines,{1060,580,1060,660}) end end,nil,nil,nil, function()-- 63~65 local s=rnd(34,255) local a=rnd(17,floor(s/2)) return {COLOR.J,b16(a),COLOR.Z,"+",COLOR.J,b16(s-a)},s,function() drawChar(tonumber(STRING.toHex(a)),220,200,.6) drawChar(tonumber(STRING.toHex(s-a)),220,335,.6) ins(drawLines,{0,470,300,470}) ins(drawLines,{320,470,400,470}) ins(drawLines,{360,430,360,510}) local l=floor(math.log(s,16)+1) for i=1,l do ins(drawLines,{620,580-100*(l-i),660,540-100*(l-i)}) ins(drawLines,{620,540-100*(l-i),660,580-100*(l-i)}) drawChar(16,680,520-100*(l-i),.5) drawChar(l-i,730,500-100*(l-i),.3) ins(drawLines,{770,570-100*(l-i),810,570-100*(l-i)}) ins(drawLines,{770,550-100*(l-i),810,550-100*(l-i)}) end ins(drawLines,{780,620,1000,620}) ins(drawLines,{1020,620,1100,620}) ins(drawLines,{1060,580,1060,660}) end end,nil,nil, function() timing=false return "Coming S∞n"..(rnd()<.5 and "" or " "),1e99 end, }setmetatable(levels,{__index=function(self,k) return self[k-1] end}) local level local input,inputTime="",0 local question,answer local numScale local function newQuestion(lv) drawLines,drawVel,indexes={},{},{} return levels[lv]() end local function drawHelp() MES.new('info',"Drawing controls:\n".. "F1 to show this message\n".. "D to toggle drawing mode\n".. "A to auto-draw calculation\n".. "Ctrl+[number] to draw a number\n".. "[ and ] to adjust number scale\n".. "Ctrl+Z to undo\n".. "Backspace or Delete to clear\n",13) end local function reset() timing=true time=0 input="" drawing=false drawLines,drawVel,indexes={},{},{} inputTime=0 level=1 question,answer,autoDraw=newQuestion(1) end local function check(val) if val==answer then level=level+1 input="" inputTime=0 local newQ repeat newQ,answer,autoDraw=newQuestion(level) until newQ~=question question=newQ SFX.play('reach') end end local function isDrawing() return drawing end -- for hiding widgets local function isntDrawing() return not drawing end local scene={} function scene.enter() reset() drawing=false numScale=1 BGM.play('truth') end function scene.keyDown(key,isRep) if isRep then return end if key:sub(1,2)=="kp" then key=key:sub(3) end if #key==1 and ("0123456789"):find(key,nil,true) then if love.keyboard.isDown('lctrl','rctrl') and drawing then drawChar(tonumber(key),love.mouse.getX(),love.mouse.getY(),numScale) elseif #input<8 then input=input..key inputTime=1 check(tonumber(input)) SFX.play('touch') end elseif drawing and key=='[' then numScale = math.max(numScale-.1,.3) elseif drawing and key==']' then numScale = math.min(numScale+.1,2) elseif drawing and key=='f1' then drawHelp() elseif key=='-' then if #input<8 then if input:find("-") then input=input:sub(2) else input="-"..input end inputTime=1 check(tonumber(input)) SFX.play('hold') end elseif key=='backspace' or key=='x' or key=='delete' then if drawing then drawLines,drawVel,indexes={},{},{} else input="" inputTime=0 end elseif key=='r' then if drawing then drawLines,drawVel,indexes={},{},{} else reset() end elseif key=='d' then drawing=not drawing elseif key=='a' then if autoDraw then autoDraw() else MES.new('info',"Auto-drawing not implemented yet for this level.\nL + skill issue + look at this bozo") end elseif ((key=='z' and love.keyboard.isDown('lctrl','rctrl')) or key=='ctrl_z') and drawing then indexes={} rem(drawLines) rem(drawVel) elseif key=='escape' then if tryBack() then SCN.back() end end end function scene.touchDown(x,y,id) if not drawing then return end indexes[id]=#drawLines+1 drawLines[indexes[id]]={x,y} drawVel[indexes[id]]={} end function scene.touchMove(x,y,dx,dy,id) if not drawing or not indexes[id] then return end ins(drawLines[indexes[id]],x) ins(drawLines[indexes[id]],y) ins(drawVel[indexes[id]],math.max(math.sqrt(math.abs(dx)+math.abs(dy)),10)) end function scene.touchUp(x,y,id) if not drawing or not indexes[id] then return end if #drawLines[indexes[id]]==2 then -- touch, no movement, so delete line local delIndex=indexes[id]+0 indexes[id]=nil rem(drawLines,delIndex) rem(drawVel,delIndex) for i,_ in next,indexes do -- decrement indexes after the deleted item indexes[i]=indexes[i]>delIndex and indexes[i]-1 or indexes[i] end else ins( drawVel[indexes[id]], math.max( math.sqrt( -- |x - prevXPos| + |y - prevYPos| math.abs(x-drawLines[indexes[id]][#drawLines[indexes[id]]-1])+ math.abs(y-drawLines[indexes[id]][#drawLines[indexes[id]]]) ), 10 ) ) ins(drawLines[indexes[id]],x) ins(drawLines[indexes[id]],y) indexes[id]=nil end end function scene.mouseDown(x,y) scene.touchDown(x,y,26629999) end function scene.mouseUp(x,y) scene.touchUp(x,y,26629999) end function scene.mouseMove(x,y,dx,dy) if indexes[26629999] then scene.touchMove(x,y,dx,dy,26629999) end end function scene.update(dt) if timing then time=time+dt end if inputTime>0 then inputTime=inputTime-dt if inputTime<=0 then input="" end end end function scene.draw() gc.setColor(drawing and COLOR.Z or COLOR.H) gc.setLineWidth(10) -- gc.setLineWidth(drawVel[i][(j+1)/2]) (couldn't implement without weird looking disjointed lines) gc.setLineJoin('bevel') for i=1,#drawLines do if #drawLines[i]>=4 then gc.line(drawLines[i]) end end gc.setColor(COLOR.Z) if not drawing then FONT.set(45) GC.mStr(STRING.time(time),1026,70) FONT.set(35) GC.mStr("["..level.."]",640,30) FONT.set(80) GC.mStr(question,640,60) FONT.set(80) gc.setColor(1,1,1,inputTime) GC.mStr(input,640,160) else FONT.set(30) GC.mStr(STRING.time(time),1160,120) FONT.set(80) gc.print(question,60,40) FONT.set(20) gc.print("Scale: "..100*numScale.."%",1150,680) if string.len(input)>0 then FONT.set(50) gc.setColor(1,1,1,inputTime) gc.print("= "..input,60,140) end end end scene.widgetList={ WIDGET.newButton{name='reset',x=155,y=100,w=180,h=100,color='lG',font=50,fText=CHAR.icon.retry_spin,code=pressKey'r',hideF=isDrawing}, WIDGET.newKey{name='X', x=540, y=620,w=90,font=60,fText=CHAR.key.clear,code=pressKey'backspace',hideF=isDrawing}, WIDGET.newKey{name='0', x=640, y=620,w=90,font=60,fText="0",code=pressKey'0',hideF=isDrawing}, WIDGET.newKey{name='-', x=740, y=620,w=90,font=60,fText="-",code=pressKey'-',hideF=isDrawing}, WIDGET.newKey{name='1', x=540, y=520,w=90,font=60,fText="1",code=pressKey'1',hideF=isDrawing}, WIDGET.newKey{name='2', x=640, y=520,w=90,font=60,fText="2",code=pressKey'2',hideF=isDrawing}, WIDGET.newKey{name='3', x=740, y=520,w=90,font=60,fText="3",code=pressKey'3',hideF=isDrawing}, WIDGET.newKey{name='4', x=540, y=420,w=90,font=60,fText="4",code=pressKey'4',hideF=isDrawing}, WIDGET.newKey{name='5', x=640, y=420,w=90,font=60,fText="5",code=pressKey'5',hideF=isDrawing}, WIDGET.newKey{name='6', x=740, y=420,w=90,font=60,fText="6",code=pressKey'6',hideF=isDrawing}, WIDGET.newKey{name='7', x=540, y=320,w=90,font=60,fText="7",code=pressKey'7',hideF=isDrawing}, WIDGET.newKey{name='8', x=640, y=320,w=90,font=60,fText="8",code=pressKey'8',hideF=isDrawing}, WIDGET.newKey{name='9', x=740, y=320,w=90,font=60,fText="9",code=pressKey'9',hideF=isDrawing}, WIDGET.newKey{name='D', x=440, y=620,w=90,font=60,fText=CHAR.icon.pencil,code=pressKey'd',hideF=isDrawing}, WIDGET.newKey{name='D_d', x=1200,y=80 ,w=80,font=50,fText=CHAR.icon.pencil,code=pressKey'd',hideF=isntDrawing}, WIDGET.newKey{name='A', x=1120,y=80 ,w=80,font=50,fText="A",code=pressKey'a',hideF=isntDrawing}, WIDGET.newKey{name='X_d', x=1040,y=80 ,w=80,font=50,fText=CHAR.key.clear,code=pressKey'backspace',hideF=isntDrawing}, WIDGET.newKey{name='undo', x=960, y=80, w=80,font=50,fText=CHAR.icon.retry_spin,code=pressKey'ctrl_z',hideF=isntDrawing}, WIDGET.newKey{name='help', x=880, y=80, w=80,font=50,fText='?',code=pressKey'f1',hideF=isntDrawing}, WIDGET.newButton{name='back',x=1200,y=660,w=110,h=60,font=45,sound='back',fText=CHAR.icon.back,code=backScene,hideF=isDrawing}, } return scene