return { env={ drop=60,lock=60, fall=20, garbageSpeed=.3, pushSpeed=2, freshLimit=15, eventSet='royale', bg='galaxy',bgm='rockblock', }, load=function() ROYALEDATA.powerUp={2,6,14,30} ROYALEDATA.stage={75,50,35,20,10} PLY.newPlayer(1) local L={} for i=1,100 do L[i]=true end local t=4 while t>0 do local r=math.random(2,99) if L[r] then L[r]=false t=t-1 end end local n=2 for _=1,7 do for _=1,7 do if L[n] then PLY.newAIPlayer(n,BOT.template{type='9S',speedLV=math.random(4,6),hold=true},true) else PLY.newAIPlayer(n,BOT.template{type='CC',speedLV=math.random(2,4),next=2,hold=true,node=20000},true) end n=n+1 end end for _=15,21 do for _=1,7 do if L[n] then PLY.newAIPlayer(n,BOT.template{type='9S',speedLV=math.random(4,5),hold=true},true) else PLY.newAIPlayer(n,BOT.template{type='CC',speedLV=math.random(3,5),next=2,hold=true,node=20000},true) end n=n+1 end end end, score=function(P) return {P.modeData.place,P.modeData.ko} end, scoreDisp=function(D) return "NO."..D[1].." KO:"..D[2] end, comp=function(a,b) return a[1]b[2] end, getRank=function(P) local R=P.modeData.place return R==1 and 5 or R<=3 and 4 or R<=6 and 3 or R<=10 and 2 or R<=20 and 1 or R<=90 and 0 end, }