return { env={ drop=60,lock=60, fall=20, garbageSpeed=.3, pushSpeed=2, freshLimit=15, eventSet='royale', bg='galaxy',bgm='rockblock', }, load=function() ROYALEDATA.powerUp={2,5,10,20} ROYALEDATA.stage={30,20,15,10,5} PLY.newPlayer(1) local L={} for i=1,49 do L[i]=true end local t=2 while t>0 do local r=math.random(2,49) if L[r] then L[r]=false t=t-1 end end local n=2 for _=1,4 do for _=1,6 do if L[n] then PLY.newAIPlayer(n,BOT.template{type='9S',speedLV=math.random(4,6),hold=true},true) else PLY.newAIPlayer(n,BOT.template{type='CC',speedLV=math.random(2,4),next=2,hold=true,node=20000},true) end n=n+1 end end for _=9,12 do for _=1,6 do if L[n] then PLY.newAIPlayer(n,BOT.template{type='9S',speedLV=math.random(4,5),hold=true},true) else PLY.newAIPlayer(n,BOT.template{type='CC',speedLV=math.random(3,5),next=2,hold=true,node=20000},true) end n=n+1 end end end, score=function(P) return {P.modeData.place,P.modeData.ko} end, scoreDisp=function(D) return "NO."..D[1].." KO:"..D[2] end, comp=function(a,b) return a[1]b[2] end, getRank=function(P) local R=P.modeData.place return R==1 and 5 or R<=3 and 4 or R<=5 and 3 or R<=10 and 2 or R<=15 and 1 or R<=45 and 0 end, }