local function tech_check_hard(P) local C=P.lastPiece if C.row>0 then if not (C.spin or C.pc) then P:lose() return end end if P.stat.atk>=100 then P:win('finish') end end return { env={ drop=30,lock=60, freshLimit=15, hook_drop=tech_check_hard, eventSet='checkAttack_100', bg='matrix',bgm='down', }, score=function(P) return {P.stat.atk<=100 and math.floor(P.stat.atk) or 100,P.stat.time} end, scoreDisp=function(D) return D[1].." Attack "..STRING.time(D[2]) end, comp=function(a,b) return a[1]>b[1] or a[1]==b[1] and a[2]=100 then local T=P.stat.time return T<50 and 5 or T<70 and 4 or T<100 and 3 or 2 else return A>=60 and 1 or A>=30 and 0 end end, }