local yield=coroutine.yield local function marginTask(P) local S=P.stat while true do yield() if S.frame>90*60 then P.strength=1;P:setFrameColor(1)break end end while true do yield() if S.frame>135*60 then P.strength=2;P:setFrameColor(2)break end end while true do yield() if S.frame>180*60 then P.strength=3;P:setFrameColor(3)break end end while true do yield() if S.frame>260*60 then P.strength=4;P:setFrameColor(4)break end end end return { env={ bg={'bg1','bg2','blockhole','blockfall','blockrain','blockspace','cubes','fan','flink','glow','matrix','rainbow','rainbow2','tunnel'}, bgm={'battle','beat5th','cruelty','distortion','echo','far','final','here','hope','memory','moonbeam','push','rectification','secret7th remix','secret7th','secret8th remix','secret8th','shift','shining terminal','storm','super7th','there','truth','vapor','waterfall'}, }, load=function() for k,v in next,NET.roomState.data do GAME.modeEnv[k]=v end GAME.modeEnv.allowMod=false GAME.modeEnv.task=marginTask local L=TABLE.shift(NETPLY.list,0) table.sort(L,function(a,b) return a.uid