local function check_rise(P) local L=P.garbageBeneath if #P.clearedRow==0 then if L>0 then if L<3 then P:_showText(text.almost,0,-120,80,'beat',.8) elseif L<5 then P:_showText(text.great,0,-120,80,'fly',.8) end end for _=1,8-L do P:garbageRise(13,1,generateLine(P.holeRND:random(10))) end else if L==0 then P:_showText(text.awesome,0,-120,80,'beat',.6) SFX.play('pc') if BG.cur=='wing' then BG.send(26) end for _=1,8 do P:garbageRise(13,1,generateLine(P.holeRND:random(10))) end else if BG.cur=='wing' then BG.send(#P.clearedRow) end end end end return { env={ drop=1e99,lock=1e99, infHold=true, pushSpeed=1.2, hook_drop=check_rise, mesDisp=function(P) setFont(45) GC.mStr(P.stat.dig,63,190) GC.mStr(P.stat.atk,63,310) GC.mStr(("%.2f"):format(P.stat.atk/P.stat.row),63,420) mText(TEXTOBJ.line,63,243) mText(TEXTOBJ.atk,63,363) mText(TEXTOBJ.eff,63,475) end, bg='wing',bgm='dream', }, load=function() PLY.newPlayer(1) local P1=PLAYERS[1] for _=1,8 do P1:garbageRise(13,1,P1:getHolePos()) end P1.fieldBeneath=0 end, }