return { env={}, load=function() applyCustomGame() -- Switch clear sprint mode on if #FIELD[1]>0 then GAME.modeEnv.hook_drop=require'parts.eventsets.checkClearBoard'.hook_drop else GAME.modeEnv.hook_drop=NULL end PLY.newPlayer(1) local AItype=GAME.modeEnv.opponent:sub(1,2) local AIlevel=tonumber(GAME.modeEnv.opponent:sub(-1)) if AItype=='9S' then PLY.newAIPlayer(2,BOT.template{type='9S',speedLV=2*AIlevel,hold=GAME.modeEnv.holdCount}) elseif AItype=='CC' then PLY.newAIPlayer(2,BOT.template{type='CC',speedLV=2*AIlevel-1,next=math.floor(AIlevel*.5+1),hold=GAME.modeEnv.holdCount,node=20000+5000*AIlevel}) end for _,P in next,PLY_ALIVE do setField(P,FIELD[1]) end end, savePrivate=function() return { FIELD=FIELD, BAG=BAG, MISSION=MISSION, CUSTOMENV=CUSTOMENV, } end, loadPrivate=function(private) FIELD=private.FIELD BAG=private.BAG MISSION=private.MISSION CUSTOMENV=private.CUSTOMENV end, }