local border=GC.DO{334,620, {'setLW',2}, {'setCL',.97,.97,.97}, {'dRect',16,1,302,618,5}, {'fRect',17,612,300,2}, {'dRect',318,10,15,604,3}, {'dRect',1,10,15,604,3}, } local sin,min=math.sin,math.min return { env={ drop=30,lock=60, nextCount=1, block=false,center=0,ghost=0, dropFX=0,lockFX=0, visible='none', freshLimit=15, mesDisp=function(P,repMode) if not GAME.result then GC.push('transform') if repMode then GC.origin() GC.setColor(COLOR.X) GC.rectangle('fill',0,0,SCR.w,SCR.h) else GC.clear(.2,.2,.2) GC.setColor(.5,.5,.5) -- Frame & Username GC.setColor(.8,.8,.8) GC.setLineWidth(2) GC.rectangle('line',12,20,100,80,5) GC.rectangle('line',488,20,100,80,5) GC.draw(border,-17+150,-12) setFont(30) GC.mStr(P.username or USERS.getUsername(P.uid),300,-60) end GC.pop() end -- Figures local t=TIME() GC.setColor(1,1,1,.5+.2*sin(t)) GC.draw(IMG.hbm,-276,-86,0,1.5) GC.draw(IMG.electric,476,152,0,2.6) -- Texts GC.setColor(.8,.8,.8) mText(TEXTOBJ.techrash,63,420) setFont(75) GC.mStr(P.stat.clears[4],63,340) end, eventSet='checkLine_40', bg='none',bgm='far', }, load=function() PLY.newPlayer(1) if SETTING.sfx_spawn==0 then MES.new('warn',text.switchSpawnSFX) end end, score=function(P) return {min(P.stat.row,40),P.stat.time} end, scoreDisp=function(D) return D[1].." Lines "..STRING.time(D[2]) end, comp=function(a,b) return a[1]>b[1] or a[1]==b[1] and a[2]=40 and 5 or L>=30 and 4 or L>=20 and 3 or L>=10 and 2 or L>=5 and 1 or L>=2 and 0 end, }