return { env={ drop=5,lock=60, fall=8, freshLimit=15, eventSet='attacker_u', bg='rainbow2',bgm='shining terminal', }, score=function(P) return {P.modeData.wave,P.stat.time} end, scoreDisp=function(D) return D[1].." Waves "..STRING.time(D[2]) end, comp=function(a,b) return a[1]>b[1] or a[1]==b[1] and a[2]=50 and 5 or W>=40 and 4 or W>=30 and 3 or W>=20 and 2 or W>=10 and 1 or W>=5 and 0 end, }