return { mesDisp=function(P) setFont(60) GC.mStr(P.modeData.wave,63,310) mText(TEXTOBJ.wave,63,375) end, task=function(P) while true do coroutine.yield() if P.control then local D=P.modeData D.timer=D.timer+1 if D.timer>=math.max(60,180-2*D.wave) and P.atkBufferSum<15 then if D.wave==90 then P:win('finish') else local s if D.wave%3<2 then table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1}) s=1 else table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2}) s=3 end P.atkBufferSum=P.atkBufferSum+s P.stat.recv=P.stat.recv+s if D.wave==60 then P:_showText(text.maxspeed,0,-140,100,'appear',.6) end D.timer=0 D.wave=D.wave+1 end end end end end, }