return { version=VERSION.code, -- Basic drop=1e99, lock=1e99, wait=0, fall=0, hang=5, hurry=1e99, -- Control nextCount=6, holdMode='hold', holdCount=1, infHold=true, phyHold=false, -- Visual bone=false, -- Rule sequence='bag', lockout=false, fieldH=20, heightLimit=1e99, bufferLimit=1e99, ospin=true, fineKill=false, b2bKill=false, easyFresh=true, deepDrop=false, visible='show', freshLimit=1e99, opponent="X", life=0, pushSpeed=3, garbageSpeed=1, missionKill=false, -- Else bg='blockrain', bgm='hang out', eventSet="X", }