-- Colorful RGB local back={} local shader=SHADER.rgb1 local t function back.init() t=math.random()*2600 end function back.update(dt) t=(t+dt)%6200 end function back.draw() GC.clear(.08,.08,.084) shader:send('phase',t) GC.setShader(shader) GC.rectangle('fill',0,0,SCR.w,SCR.h) GC.setShader() end return back