-- Fast lightning + spining tetromino local floor,rnd=math.floor,math.random local back={} local t local colorLib=BLOCK_COLORS local blocks=BLOCKS function back.init() t=rnd()*2600 end function back.update(dt) t=t+dt end function back.draw() local R=7-floor(t*.5%7) local T=1.2-t%15%6%1.8 if T<.26 then GC.clear(T,T,T) else GC.clear(0,0,0) end local _=colorLib[SETTING.skin[R]] GC.setColor(_[1],_[2],_[3],.12) GC.draw(TEXTURE.miniBlock[R],SCR.cx,SCR.cy,t%3.1416*6,200*SCR.k,nil,2*DSCP[R][0][2]+1,2*(#blocks[R][0]-DSCP[R][0][1])-1) end return back