local gc=love.graphics local Timer=love.timer.getTime local int=math.floor local sin,log=math.sin,math.log10 local format=string.format local setFont=setFont local mStr=mStr local SCR=SCR local fnsRankColor={ Z=COLOR.lYellow, S=COLOR.lGrey, A=COLOR.sky, B=COLOR.lGreen, C=COLOR.magenta, D=COLOR.dGreen, E=COLOR.red, F=COLOR.dRed, } local scene={} local timer--Animation timer local form--Form of clear & spins local radar--Radar chart local val={1/80,1/80,1/80,1/60,1/100,1/40}--Radar chart normalizer function scene.sceneInit(org) if org:find("setting")then TEXT.show(text.needRestart,640,440,50,"fly",.6) end local P=PLAYERS[1] local S=P.stat timer=org=="play"and 0 or 50 form={ format("%s / %s",toTime(S.frame/60),toTime(S.time)), format("%d/%d/%d",S.key,S.rotate,S.hold), format("%d %.2fPPS",S.piece,S.piece/S.time), format("%d(%d) %.2fLPM",S.row,S.dig,S.row/S.time*60), format("%d(%d) %.2fAPM",S.atk,S.digatk,S.atk/S.time*60), format("%d(%d-%d)",S.pend,S.recv,S.recv-S.pend), format("%d/%d/%d/%d",S.clears[1],S.clears[2],S.clears[3],S.clears[4]), format("(%d)/%d/%d/%d",S.spins[1],S.spins[2],S.spins[3],S.spins[4]), format("%d/%d ; %d/%d",S.b2b,S.b3b,S.pc,S.hpc), format("%d/%dx/%.2f%%",S.extraPiece,S.maxFinesseCombo,S.finesseRate*20/S.piece), } --From right-down, 60 degree each radar={ (S.off+S.dig)/S.time*60,--DefPM (S.atk+S.dig)/S.time*60,--ADPM S.atk/S.time*60, --AtkPM S.send/S.time*60, --SendPM S.piece/S.time*24, --LinePM S.dig/S.time*60, --DigPM } local A,B=radar,val --Normalize Values for i=1,6 do B[i]=B[i]*A[i]if B[i]>1.26 then B[i]=1.26+log(B[i]-.26)end end for i=1,6 do A[i]=format("%.2f",A[i])..text.radarData[i] end local f=1 for i=1,6 do if B[i]>.5 then f=2 end if B[i]>1 then f=3 break end end if f==1 then color,f={.4,.9,.5},1.25 --Vegetable elseif f==2 then color,f={.4,.7,.9},1 --Normal elseif f==3 then color,f={1,.3,.3},.626 --Diao end A={ 120*.5*f, 120*3^.5*.5*f, 120*-.5*f, 120*3^.5*.5*f, 120*-1*f, 120*0*f, 120*-.5*f, 120*-3^.5*.5*f, 120*.5*f, 120*-3^.5*.5*f, 120*1*f, 120*0*f, } scale=f standard=A for i=6,1,-1 do B[2*i-1],B[2*i]=B[i]*A[2*i-1],B[i]*A[2*i] end val=B if P.result=="WIN"and P.stat.piece>4 then local acc=P.stat.finesseRate*.2/P.stat.piece rank= acc==1. and"Z"or acc>.97 and"S"or acc>.94 and"A"or acc>.87 and"B"or acc>.70 and"C"or acc>.50 and"D"or acc>.30 and"E"or "F" if acc==1 then trophy=text.finesse_ap trophyColor=COLOR.yellow elseif P.stat.maxFinesseCombo==P.stat.piece then trophy=text.finesse_fc trophyColor=COLOR.lCyan end end if not(GAME.result or GAME.replaying)then GAME.pauseCount=GAME.pauseCount+1 end if org~="play"and GAME.prevBG then BG.set(GAME.prevBG) end end function scene.sceneBack() love.keyboard.setKeyRepeat(true) if not GAME.replaying then mergeStat(STAT,PLAYERS[1].stat) STAT.todayTime=STAT.todayTime+PLAYERS[1].stat.time end if not GAME.result then FILE.save(STAT,"data") end end function scene.keyDown(key) if key=="q"then SCN.back() elseif key=="escape"then resumeGame() elseif key=="s"then GAME.prevBG=BG.cur SCN.go("setting_sound") elseif key=="r"then resetGameData() SCN.swapTo("play","none") elseif key=="p"and(GAME.result or GAME.replaying)and #PLAYERS==1 then resetGameData(true) SCN.swapTo("play","none") end end function scene.update(dt) if not(GAME.result or GAME.replaying)then GAME.pauseTime=GAME.pauseTime+dt end if timer<50 then timer=timer+1 end end local hexList={1,0,.5,1.732*.5,-.5,1.732*.5} for i=1,6 do hexList[i]=hexList[i]*150 end local textPos={90,131,-90,131,-200,-25,-90,-181,90,-181,200,-25} local dataPos={90,143,-90,143,-200,-13,-90,-169,90,-169,200,-13} function scene.draw() local T=timer*.02 if T<1 or GAME.result then SCN.scenes.play.draw()end --Dark BG local _=T if GAME.result then _=_*.7 end gc.setColor(.15,.15,.15,_) gc.push("transform") gc.origin() gc.rectangle("fill",0,0,SCR.w,SCR.h) gc.pop() --Pause Info setFont(25) if GAME.pauseCount>0 then gc.setColor(1,.4,.4,T) gc.print(text.pauseCount..":["..GAME.pauseCount.."] "..format("%.2f",GAME.pauseTime).."s",40,180) end gc.setColor(1,1,1,T) --Result Text setFont(35) mText(GAME.result and drawableText[GAME.result]or drawableText.pause,640,50-10*(5-timer*.1)^1.5) --Mode Info _=drawableText.modeName gc.draw(_,40,240) gc.draw(drawableText.levelName,60+_:getWidth(),240) --Infos if GAME.frame>180 then _=form setFont(25) for i=1,10 do gc.print(text.pauseStat[i],40,270+35*i) gc.printf(_[i],195,270+35*i,300,"right") end end --Mods if #GAME.mod>0 then if scoreValid()then gc.setColor(.7,.7,.7,T*.3) else gc.setColor(1,0,0,T*.3) end gc.rectangle("fill",780,575,485,140) setFont(35) for _,M in next,MODOPT do if M.sel>0 then i=M.color gc.setColor(i[1],i[2],i[3],T) i=M.no mStr(M.id,810+i%8*60,575+int(i/8)*45) end end end --Level rank if GAME.rank>0 then local str=text.ranks[GAME.rank] setFont(80) gc.setColor(0,0,0,T*.3) gc.print(str,46,-14,nil,1.8) gc.print(str,46,-6,nil,1.8) gc.print(str,54,-14,nil,1.8) gc.print(str,54,-6,nil,1.8) gc.setColor(0,0,0,T*.15) gc.print(str,46,-10,nil,1.8) gc.print(str,54,-10,nil,1.8) gc.print(str,50,-14,nil,1.8) gc.print(str,50,-6,nil,1.8) local L=rankColor[GAME.rank] gc.setColor(L[1],L[2],L[3],T) gc.print(str,50,-10,nil,1.8) end --Finesse rank & trophy if rank then setFont(60) local c=fnsRankColor[rank] gc.setColor(c[1],c[2],c[3],T) gc.print(rank,420,635) if trophy then setFont(40) gc.setColor(trophyColor[1],trophyColor[2],trophyColor[3],T*2-1) gc.printf(trophy,100-120*(1-T^.5),650,300,"right") end end --Radar Chart if T>.5 and GAME.frame>180 then T=T*2-1 gc.setLineWidth(2) gc.push("transform") gc.translate(1026,400) --Polygon gc.push("transform") gc.scale((3-2*T)*T) gc.setColor(1,1,1,T*(.5+.3*sin(Timer()*6.26)))gc.polygon("line",standard) _=color gc.setColor(_[1],_[2],_[3],T*.626) _=val for i=1,9,2 do gc.polygon("fill",0,0,_[i],_[i+1],_[i+2],_[i+3]) end gc.polygon("fill",0,0,_[11],_[12],_[1],_[2]) gc.setColor(1,1,1,T)gc.polygon("line",val) gc.pop() --Axes gc.setColor(1,1,1,T) for i=1,3 do local x,y=hexList[2*i-1],hexList[2*i] gc.line(-x,-y,x,y) end --Texts local C _=Timer()%6.2832 if _>3.1416 then gc.setColor(1,1,1,-T*sin(_)) setFont(35) C,_=text.radar,textPos else gc.setColor(1,1,1,T*sin(_)) setFont(20) C,_=radar,dataPos end for i=1,6 do mStr(C[i],_[2*i-1],_[2*i]) end gc.pop() end end scene.widgetList={ WIDGET.newButton{name="setting", x=1120, y=70, w=240,h=90, color="lBlue", font=35,code=WIDGET.lnk_pressKey("s")}, WIDGET.newButton{name="replay", x=640, y=250, w=240,h=100,color="lYellow",font=30,code=WIDGET.lnk_pressKey("p"),hide=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 end}, WIDGET.newButton{name="resume", x=640, y=367, w=240,h=100,color="lGreen", font=30,code=WIDGET.lnk_pressKey("escape")}, WIDGET.newButton{name="restart", x=640, y=483, w=240,h=100,color="lRed", font=35,code=WIDGET.lnk_pressKey("r")}, WIDGET.newButton{name="quit", x=640, y=600, w=240,h=100,font=35,code=WIDGET.lnk_BACK}, } return scene